pspeed42
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cce7b0f6de
More tab eradication.
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11 years ago |
pspeed42
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9b8b730c44
Added a license header.
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11 years ago |
Paul Speed
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1a4f07b36a
Fixing tabs to spaces.
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11 years ago |
neph1
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8700871e76
Fixed some merge issues (now it's working properly)
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11 years ago |
Nehon
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1b7421a153
Used correct colorSpace in android Image loaders
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11 years ago |
Nehon
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7356b727c3
Instancing now works with Lighting material, and shadows are supported with instanced geometries
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11 years ago |
Nehon
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a11bfa5e63
Fixed a bug where grouped geom were rendered in shadow pre-pass because they were still in the shadow cast queue
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11 years ago |
shadowislord
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fa41da59a4
* Fix outstanding cloning related issues in InstancedNode
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11 years ago |
shadowislord
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6ddc68278b
* Make sure InstancedGeometry is non-batchable spatial
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11 years ago |
shadowislord
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4ae99f9d5d
* Fix incorrect reset of Geometry members after cloning
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11 years ago |
shadowislord
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4fdce777b5
* Fix ParticleEmitter.control reference which became incorrect after cloning
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11 years ago |
shadowislord
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564a08672f
* Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary
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11 years ago |
shadowislord
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eee43b470e
* Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability.
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11 years ago |
shadowislord
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52b93ba933
* Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package
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11 years ago |
shadowislord
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5b7a408bcc
* Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures
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11 years ago |
shadowislord
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ef1e69c182
* Instanced objects are now considered a single object when generating rendering statistics
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11 years ago |
neph1
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8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
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11 years ago |
neph1
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ed6256ef47
Fix for handling multiple channels in AnimationEvent
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11 years ago |
Nehon
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7df6235dcd
The packaged zip now contains the sources
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11 years ago |
Nehon
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c171235b27
Changed the build so that the produced zip has a valid path
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11 years ago |
Nehon
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7956e513e2
created a createZipDistribution task on the gradle build
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11 years ago |
Nehon
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9c8f1b8b75
added *.dll to git ignore because I was tired to see extracted natives in my working copy
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11 years ago |
Nehon
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330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
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11 years ago |
Nehon
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3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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11 years ago |
Nehon
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6d9a7fbcfb
Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather
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11 years ago |
Nehon
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4d861ce90d
SDK : One can now rename or delete an animation in the Scene Explorer
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11 years ago |
Nehon
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65aad55b10
Fixed some issues with SDK lodGenerator wizard
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11 years ago |
jmekaelthas
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388ad9157f
Added eclipse project entries to gitignore.
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11 years ago |
normen
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87cac884ad
Merge pull request #153 from davidB/fix_152
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11 years ago |
David Bernard
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cbffd34b08
SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene
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11 years ago |