Commit History

Author SHA1 Message Date
  pspeed42 cce7b0f6de More tab eradication. 11 years ago
  pspeed42 9b8b730c44 Added a license header. 11 years ago
  Paul Speed 1a4f07b36a Fixing tabs to spaces. 11 years ago
  neph1 8700871e76 Fixed some merge issues (now it's working properly) 11 years ago
  Nehon 1b7421a153 Used correct colorSpace in android Image loaders 11 years ago
  Nehon 7356b727c3 Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 years ago
  Nehon a11bfa5e63 Fixed a bug where grouped geom were rendered in shadow pre-pass because they were still in the shadow cast queue 11 years ago
  shadowislord fa41da59a4 * Fix outstanding cloning related issues in InstancedNode 11 years ago
  shadowislord 6ddc68278b * Make sure InstancedGeometry is non-batchable spatial 11 years ago
  shadowislord 4ae99f9d5d * Fix incorrect reset of Geometry members after cloning 11 years ago
  shadowislord 4fdce777b5 * Fix ParticleEmitter.control reference which became incorrect after cloning 11 years ago
  shadowislord 564a08672f * Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary 11 years ago
  shadowislord eee43b470e * Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability. 11 years ago
  shadowislord 52b93ba933 * Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package 11 years ago
  shadowislord 5b7a408bcc * Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures 11 years ago
  shadowislord ef1e69c182 * Instanced objects are now considered a single object when generating rendering statistics 11 years ago
  neph1 8738f961ea This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review. 11 years ago
  neph1 ed6256ef47 Fix for handling multiple channels in AnimationEvent 11 years ago
  Nehon 7df6235dcd The packaged zip now contains the sources 11 years ago
  Nehon c171235b27 Changed the build so that the produced zip has a valid path 11 years ago
  Nehon 7956e513e2 created a createZipDistribution task on the gradle build 11 years ago
  Nehon 9c8f1b8b75 added *.dll to git ignore because I was tired to see extracted natives in my working copy 11 years ago
  Nehon 330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github" 11 years ago
  Nehon 3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore. 11 years ago
  Nehon 6d9a7fbcfb Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather 11 years ago
  Nehon 4d861ce90d SDK : One can now rename or delete an animation in the Scene Explorer 11 years ago
  Nehon 65aad55b10 Fixed some issues with SDK lodGenerator wizard 11 years ago
  jmekaelthas 388ad9157f Added eclipse project entries to gitignore. 11 years ago
  normen 87cac884ad Merge pull request #153 from davidB/fix_152 11 years ago
  David Bernard cbffd34b08 SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene 11 years ago