shadowislord
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ce761cd20b
Merge branch 'master' of github.com:jMonkeyEngine/jmonkeyengine
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11 years ago |
shadowislord
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7d8c95f9c8
* Remove references to esoteric EXT_abgr and EXT_bgra extensions entirely, which might even be causing issues on some systems, instead replaced with standard OpenGL 1.2 constants
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11 years ago |
shadowislord
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60fa6a7e38
Merge pull request #128 from GreenCubes/patch-1
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11 years ago |
shadowislord
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bf9a30f8ba
Merge pull request #140 from phr00t/master
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11 years ago |
Phr00t
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dd042344d8
reduced code duplication
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11 years ago |
Phr00t
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0f76dc2cbd
Ability to emit a certain number of particles
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11 years ago |
shadowislord
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465e2b2280
* Make sure to set texture max level depending on whether mipmaps are to be generated, included in texture, or not required at all - this reduces memory allocated by GPU for textures that do not use mipmaps.
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11 years ago |
shadowislord
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68cb1e900f
Automatically upload GLSL 1.0 shaders as GLSL 1.1 if using desktop OpenGL to allow stricter error checking.
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11 years ago |
shadowislord
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76147fc5f7
* Throw exception if the spot light computed cosine angle is not valid
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11 years ago |
shadowislord
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7cdc473e14
* Fix broken generation of classpath for jMonkeyEngine3.jar
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11 years ago |
shadowislord
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6680a1dec4
* FilterPostProcessor now crashes early if packed float texture isn't supported - since it is now required by all filters
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11 years ago |
shadowislord
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0989d40256
* Ensure mipmapping is disabled for skies
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11 years ago |
shadowislord
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99af4d9bd5
* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
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11 years ago |
shadowislord
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f31911f039
* Fix java 8 syntax error in UdpEndpoint
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11 years ago |
shadowislord
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510e9137d8
* Disable doclint if building on Java 8 to avoid failed build
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11 years ago |
shadowislord
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6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
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11 years ago |
shadowislord
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81498d6f79
* Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations.
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11 years ago |
shadowislord
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d694229335
* Make tone-mapping white-point adjustment logarithmic in the sample to have less sudden exposure transitions
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11 years ago |
shadowislord
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c01cbdd5e0
* Add option to toggle instancing either on or off to see the difference (if any)
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11 years ago |
shadowislord
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35cfae5ef0
* Merge revision 11058 from experimental branch
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11 years ago |
shadowislord
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6aeb694b71
* Merge revision 11060 from experimental branch
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11 years ago |
shadowislord
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3838216207
* Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor).
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11 years ago |
shadowislord
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97ff9c2949
* Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs)
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11 years ago |
jmekaelthas
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939a0b03ca
Bugfix: fixed a bug that caused importer to fail when mesh had armature
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11 years ago |
Nehon
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c09a4b208d
Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131
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11 years ago |
Nehon
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95f215c180
Adjusted TestPostWater to gamma correction
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11 years ago |
Nehon
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200c875ba2
Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor.
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11 years ago |
Nehon
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0c469e605b
ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f.
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11 years ago |
Nehon
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9f45f78c86
Fixed GammaCorrectionFilter path to j3md and frag files
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11 years ago |
Nehon
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09e705dcc4
Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on.
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11 years ago |