Commit History

Author SHA1 Message Date
  shadowislord ce761cd20b Merge branch 'master' of github.com:jMonkeyEngine/jmonkeyengine 11 years ago
  shadowislord 7d8c95f9c8 * Remove references to esoteric EXT_abgr and EXT_bgra extensions entirely, which might even be causing issues on some systems, instead replaced with standard OpenGL 1.2 constants 11 years ago
  shadowislord 60fa6a7e38 Merge pull request #128 from GreenCubes/patch-1 11 years ago
  shadowislord bf9a30f8ba Merge pull request #140 from phr00t/master 11 years ago
  Phr00t dd042344d8 reduced code duplication 11 years ago
  Phr00t 0f76dc2cbd Ability to emit a certain number of particles 11 years ago
  shadowislord 465e2b2280 * Make sure to set texture max level depending on whether mipmaps are to be generated, included in texture, or not required at all - this reduces memory allocated by GPU for textures that do not use mipmaps. 11 years ago
  shadowislord 68cb1e900f Automatically upload GLSL 1.0 shaders as GLSL 1.1 if using desktop OpenGL to allow stricter error checking. 11 years ago
  shadowislord 76147fc5f7 * Throw exception if the spot light computed cosine angle is not valid 11 years ago
  shadowislord 7cdc473e14 * Fix broken generation of classpath for jMonkeyEngine3.jar 11 years ago
  shadowislord 6680a1dec4 * FilterPostProcessor now crashes early if packed float texture isn't supported - since it is now required by all filters 11 years ago
  shadowislord 0989d40256 * Ensure mipmapping is disabled for skies 11 years ago
  shadowislord 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
  shadowislord f31911f039 * Fix java 8 syntax error in UdpEndpoint 11 years ago
  shadowislord 510e9137d8 * Disable doclint if building on Java 8 to avoid failed build 11 years ago
  shadowislord 6b12d5c638 * Fix many javadoc errors mostly related to incorrect HTML or missing references 11 years ago
  shadowislord 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
  shadowislord d694229335 * Make tone-mapping white-point adjustment logarithmic in the sample to have less sudden exposure transitions 11 years ago
  shadowislord c01cbdd5e0 * Add option to toggle instancing either on or off to see the difference (if any) 11 years ago
  shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 years ago
  shadowislord 6aeb694b71 * Merge revision 11060 from experimental branch 11 years ago
  shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
  shadowislord 97ff9c2949 * Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs) 11 years ago
  jmekaelthas 939a0b03ca Bugfix: fixed a bug that caused importer to fail when mesh had armature 11 years ago
  Nehon c09a4b208d Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131 11 years ago
  Nehon 95f215c180 Adjusted TestPostWater to gamma correction 11 years ago
  Nehon 200c875ba2 Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor. 11 years ago
  Nehon 0c469e605b ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f. 11 years ago
  Nehon 9f45f78c86 Fixed GammaCorrectionFilter path to j3md and frag files 11 years ago
  Nehon 09e705dcc4 Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on. 11 years ago