shadowislord
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ce761cd20b
Merge branch 'master' of github.com:jMonkeyEngine/jmonkeyengine
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11 жил өмнө |
shadowislord
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7d8c95f9c8
* Remove references to esoteric EXT_abgr and EXT_bgra extensions entirely, which might even be causing issues on some systems, instead replaced with standard OpenGL 1.2 constants
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11 жил өмнө |
shadowislord
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60fa6a7e38
Merge pull request #128 from GreenCubes/patch-1
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11 жил өмнө |
shadowislord
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bf9a30f8ba
Merge pull request #140 from phr00t/master
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11 жил өмнө |
Phr00t
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dd042344d8
reduced code duplication
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11 жил өмнө |
Phr00t
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0f76dc2cbd
Ability to emit a certain number of particles
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11 жил өмнө |
shadowislord
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465e2b2280
* Make sure to set texture max level depending on whether mipmaps are to be generated, included in texture, or not required at all - this reduces memory allocated by GPU for textures that do not use mipmaps.
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11 жил өмнө |
shadowislord
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68cb1e900f
Automatically upload GLSL 1.0 shaders as GLSL 1.1 if using desktop OpenGL to allow stricter error checking.
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11 жил өмнө |
shadowislord
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76147fc5f7
* Throw exception if the spot light computed cosine angle is not valid
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11 жил өмнө |
shadowislord
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7cdc473e14
* Fix broken generation of classpath for jMonkeyEngine3.jar
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11 жил өмнө |
shadowislord
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6680a1dec4
* FilterPostProcessor now crashes early if packed float texture isn't supported - since it is now required by all filters
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11 жил өмнө |
shadowislord
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0989d40256
* Ensure mipmapping is disabled for skies
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11 жил өмнө |
shadowislord
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99af4d9bd5
* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
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11 жил өмнө |
shadowislord
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f31911f039
* Fix java 8 syntax error in UdpEndpoint
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11 жил өмнө |
shadowislord
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510e9137d8
* Disable doclint if building on Java 8 to avoid failed build
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11 жил өмнө |
shadowislord
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6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
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11 жил өмнө |
shadowislord
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81498d6f79
* Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations.
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11 жил өмнө |
shadowislord
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d694229335
* Make tone-mapping white-point adjustment logarithmic in the sample to have less sudden exposure transitions
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11 жил өмнө |
shadowislord
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c01cbdd5e0
* Add option to toggle instancing either on or off to see the difference (if any)
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11 жил өмнө |
shadowislord
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35cfae5ef0
* Merge revision 11058 from experimental branch
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11 жил өмнө |
shadowislord
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6aeb694b71
* Merge revision 11060 from experimental branch
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11 жил өмнө |
shadowislord
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3838216207
* Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor).
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11 жил өмнө |
shadowislord
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97ff9c2949
* Allow MultiSample.glsllib to be used on GLSL shaders versions 1.00 - 1.40 (otherwise a syntax error occurs)
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11 жил өмнө |
jmekaelthas
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939a0b03ca
Bugfix: fixed a bug that caused importer to fail when mesh had armature
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11 жил өмнө |
Nehon
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c09a4b208d
Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131
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11 жил өмнө |
Nehon
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95f215c180
Adjusted TestPostWater to gamma correction
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11 жил өмнө |
Nehon
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200c875ba2
Used R11G11B10F instead of RGB10_A2 for framebuffer format in Filters and R11G11B10F instead of RGBA for the back buffer in the FilterPostProcessor.
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11 жил өмнө |
Nehon
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0c469e605b
ColorRGBA now has a setAsSrgb that convert the passed sRGB values to linear space and store them in the ColorRGBA, it has also a getAsSrgb method that returns the SRGB value of the color in a Vector4f.
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11 жил өмнө |
Nehon
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9f45f78c86
Fixed GammaCorrectionFilter path to j3md and frag files
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11 жил өмнө |
Nehon
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09e705dcc4
Introduced RGB10_A2 Image Format. It offers greater precision for RGB channels at the expense of precision for the alpha channel. This format is convenient for post processing, and especially when gamma correction is turned on.
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11 жил өмнө |