rem..om
|
ce86297979
SDK : Material editor fixed an npe in MaterialProperty when a param value was null
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13 anos atrás |
rem..om
|
6a86bf034e
SDK : ProjectAssetManager now can separateley fetch files with an extension from current project and from dependencies
|
13 anos atrás |
rem..om
|
929504dae1
SDK : TexturePropertyEditor now properly triggers a change event when the property is changed
|
13 anos atrás |
rem..om
|
1091069059
Shader Nodes implementation :
|
13 anos atrás |
rem..om
|
241cbce7e6
Shader Nodes implementation :
|
13 anos atrás |
jul..om
|
0360f9a44a
Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, uses the default profile
|
13 anos atrás |
rem..om
|
55d065ab78
Shader Nodes implementation :
|
13 anos atrás |
rem..om
|
9e3a98931a
AndroidInput : Discarded new events when the eventQueue is full to avoid an overflow error. This should only append when more than 1024 events are generated before they've been transformd to JME input events.
|
13 anos atrás |
rem..om
|
a5dbe2306c
Removed some code that was forcing nearest filtering for textures filtering on android
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13 anos atrás |
rem..om
|
304878c712
Fixed issue where effect and audio tracks were looping even if they shouldn't
|
13 anos atrás |
Kae..pl
|
0a90ff21d2
Refactoring: removed unused class.
|
13 anos atrás |
Kae..pl
|
687c1216ab
Refactoring: removing unused code.
|
13 anos atrás |
rem..om
|
e296b717b7
Commit Paul's MemoryUtils to JME3 util package
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13 anos atrás |
bre..om
|
7360c789fa
fixed typo in MultiTerrainLodControl causing terrains not to be removed
|
13 anos atrás |
bre..om
|
13758bd985
terrain will clear any caches it has now when detached from the scene graph
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13 anos atrás |
nor..67
|
133d153bbb
- remove setScale override from Sphere and Box
|
13 anos atrás |
rem..om
|
bc62609746
OGLESShaderRenderer now only force mediump precision for float in the fragment shader.
|
13 anos atrás |
nor..67
|
c8446baa77
- fix desktop deployment for OSX by using Oracles stub instead of Apples
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13 anos atrás |
nor..67
|
55d3153721
- adapt AndroidAudioRenderer to new AudioSource
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13 anos atrás |
nor..67
|
651734af98
- fix sound dependencies for nifty
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13 anos atrás |
nor..67
|
5746d0be4d
- fix some dependencies for AudioNode
|
13 anos atrás |
nor..67
|
7b4f4b8678
- remove some unnecessary methods from AudioSource interface
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13 anos atrás |
nor..67
|
22eb83fd9a
- add generic AudioSource to abstract audio system away from AudioNode
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13 anos atrás |
rem..om
|
df5afb1524
MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model...
|
13 anos atrás |
nor..67
|
f8de35a9e8
- change BetterCharacterControl damping to be framerate decoupled
|
13 anos atrás |
rem..om
|
b81ac2be61
Fixed mesh.xml material loading where model key was set as the material key preventing further loading when this file was saved as a j3o
|
13 anos atrás |
nor..67
|
bc36506776
- add black fog to WoI
|
13 anos atrás |
nor..67
|
39205d3b21
- add damping for local x/z forces to BetterCharacterControl, remove debug
|
13 anos atrás |
nor..67
|
cb1920eaff
- cleanup state detaching in WoI
|
13 anos atrás |
nor..67
|
8f5a8500a6
- fix coord display for WorldOfInception
|
13 anos atrás |