コミット履歴

作者 SHA1 メッセージ 日付
  nor..67 cfb9c7e1a3 - update lwjgl to 2.9.0, fixing various issues: 12 年 前
  rem..om f8faebb79e ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define 12 年 前
  ShA..Rd 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 12 年 前
  ShA..Rd 6e021b4504 * Fix issue 584 and issue 562 (minor typos) 12 年 前
  ShA..Rd bd39ff1b6e * Fix issue 570 12 年 前
  ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 年 前
  ShA..Rd a31c8ec884 * Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548. 12 年 前
  ShA..Rd ada98f7033 * AppState documentation improvements according to issue 589 12 年 前
  ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 12 年 前
  ShA..Rd 1aa0f9d7bd * LwjglRenderer adds capability for texture array support if OpenGL 3 is available 12 年 前
  ShA..Rd fbac631160 * TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown 12 年 前
  ShA..Rd 1f27804716 * Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes) 12 年 前
  rem..om 198adb0753 Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized 12 年 前
  rem..om 9b33c7c851 Removed debugging system out from animChannel 12 年 前
  rem..om 6470f44c97 Added a test case for Hardware Skinning 12 年 前
  bre..om ff4c38e20a TerrainLodControl now refreshes when first added to the scene 12 年 前
  phr00t 8cb1a8ed9e Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues. 12 年 前
  sha..RD 0f21f19735 * Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed. 12 年 前
  sha..RD b6afd61ef0 * Lighting shader now supports HW skinning 12 年 前
  sha..RD d9e3af1795 * Unshaded material now supports HW skinning 12 年 前
  sha..RD c21b60fbe7 HW Skinning 12 年 前
  sha..RD 8c1e5c9cf9 * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues 12 年 前
  sha..RD 281f9b6c20 * Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not. 12 年 前
  sha..RD b0f2e17db2 * List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls 12 年 前
  sha..RD 5e6b9a3746 * Fix use of deprecated Box constructor in TestBox 12 年 前
  rem..om 44a77537ce Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available 12 年 前
  sha..RD bd9f389108 * Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment. 12 年 前
  sha..RD 07a459555d * Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL 12 年 前
  Sha..om 3195940994 * Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed) 12 年 前
  Sha..om c972861331 * Fixed issue 583 (Matrix4f.multAcross() not working correctly) 12 年 前