Historia zmian

Autor SHA1 Wiadomość Data
  Sha..om d169b700f2 * Fixed interpreting unsigned value as signed causing out of bounds when using model with more than 128 bones 13 lat temu
  sky..ok 28ce76245f Change all source licenses to say 2009-2012 13 lat temu
  Sha..rd a2ff0ba179 * Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0 13 lat temu
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 lat temu
  rem..om 2b097ebdfc SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct). 13 lat temu
  nor..67 3cdaf0e051 jme3: 14 lat temu
  rem..om a5ff915fc1 - Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation) 14 lat temu
  sha..rd c590b8d054 * Small javadoc additions in Application 14 lat temu
  sha..rd e3366f14b8 Animation system revamp 14 lat temu
  rem..om e42ab8f0c1 SkeletonControl : added a call to super.setSpatial in setSpatial 14 lat temu
  sha..rd 348b1d638a * Fixed Blender loader crash when "Image" texture mode is specified but actual image is not selected 14 lat temu
  rem..om 413f2b1e48 Implemented a new TempVars system, temp vars can now be requested without conflict. 14 lat temu
  rem..om 4c18882032 addionnal javadoc for com.jme3.animation 14 lat temu
  sha..rd bfe772dd71 * Animated models won't be updated unless they are in the camera frustum ... Hopefully this won't break anything 14 lat temu
  sha..rd e9e64c7cb7 * Removed deprecated AnimControl constructor 14 lat temu
  rem..om 77acf77428 Fixed NPE in setBoneAttachement in SkeletonControl. 14 lat temu
  sha..rd 636339a432 * Proper TempVars lock/unlock usage in SkeletonControl ... Although it shouldn't really break anything since that class is the only one using the skinning arrays. 14 lat temu
  rem..om dc030c897f Bone animation : 14 lat temu