История коммитов

Автор SHA1 Сообщение Дата
  Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model 13 лет назад
  Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered 13 лет назад
  Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing 13 лет назад
  Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 лет назад
  Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 13 лет назад
  Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). 13 лет назад
  Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. 13 лет назад
  PSp..om d649505a6c Modified to do the method lookups on first class 13 лет назад
  Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. 13 лет назад
  Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. 13 лет назад
  Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. 13 лет назад
  Kae..pl cd79395d9b Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned. 13 лет назад
  Kae..pl 1d767981ee Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing). 13 лет назад
  Kae..pl a6d42c21bb Fix to applying properties to the mesh's geometry. 13 лет назад
  Kae..pl fde6b4a447 Fixes to normals loading. 13 лет назад
  Kae..pl 0e24cf969b Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all. 13 лет назад
  Kae..pl a85db87169 Support for BMesh loading. Enjoy :) 13 лет назад
  Kae..pl 691ebcb53d Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder. 13 лет назад
  PSp..om 53dd4c2941 Some additional null checks while I'm in the area. 13 лет назад
  PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer 13 лет назад
  Kae..pl 332fe4d3ac Fixing bugs with applying UV maps. 13 лет назад
  Kae..pl 440217fbd2 Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49. 13 лет назад
  Kae..pl 1c429f0eb2 Fix to logging (thanks to rectalogic for finding it out :). 13 лет назад
  nor..67 1e496c91fd SDK: 13 лет назад
  nor..67 6dbc85234f SDK: 13 лет назад
  Kae..pl d63683d240 Issue 466: Blender loader duplicates vertices 13 лет назад
  rem..om 4e987ae63e Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background. 13 лет назад
  rem..om 67712589e2 Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background 13 лет назад
  Sha..rd ca3f1d941a * Fix issue 505 13 лет назад
  rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 лет назад