Kae..pl
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d4ddc2beeb
Memory usage improvements:
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13 years ago |
nor..67
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0b1681c29f
SDK:
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13 years ago |
nor..67
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8eb7c833e6
SDK:
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13 years ago |
Kae..pl
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2148c256d3
Allowing only a single armature modifier and object animation modifier to be applied over an object.
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13 years ago |
Kae..pl
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6e027bd51e
Fixing a bug where applied armeture has no skeleton attached.
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13 years ago |
rem..om
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281d38d609
RenderManager : Changed renderScene to reset the camera plane state to 0 (the first node to render is not always a root, it can be a sub part of the scene graph) and call renderSubScene.
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13 years ago |
iwg..ic
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3afb803c68
Added check for sensor data accuracy to ignore data when sensor accuracy is unreliable.
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13 years ago |
bre..om
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77a1ec09f8
moved terrainGrid normal recalculations out of the tile loading loop to run after all tiles have loaded
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13 years ago |
rem..om
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cbafa1852b
Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries.
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13 years ago |
PSp..om
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f0d4f86dd8
Updates to use logical ID mapping instead of names.
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13 years ago |
PSp..om
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52b08cd0da
Updated to work with logical ID instead of name.
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13 years ago |
PSp..om
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d9dd8603b8
Remap logical ID instead of name since it is now
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13 years ago |
PSp..om
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9b763443fa
Modified the string-based look-ups to use logical
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13 years ago |
iwg..ic
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56bf97a7e2
Update Android Sensors to be compatible with the new Joystick interface. http://code.google.com/p/jmonkeyengine/source/detail?r=9763 http://code.google.com/p/jmonkeyengine/source/detail?r=9762
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13 years ago |
PSp..om
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810164da46
Added a method for directly poking keyboard events
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13 years ago |
PSp..om
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33968b4c39
Added code to reset the actions of opposite joystick
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13 years ago |
bre..om
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211b63be84
Line shape now rewinds the buffer before data is set in updatePoints()
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13 years ago |
rem..om
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0e733ff100
Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort.
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13 years ago |
bre..om
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7f740a0cd4
TerrainGrid executor now prints out any exceptions from the threads
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13 years ago |
PSp..om
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c3549f42f6
Fixed a bug in how POV.DOWN_RIGHT was reported...
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13 years ago |
PSp..om
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4b4ae178e5
Added a basic way to have default remappings of
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13 years ago |
PSp..om
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67750ff7a5
Added a dump of the buttons.
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13 years ago |
bre..om
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c4574bff13
fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event
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13 years ago |
Sha..rd
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8efd28da76
* Some optimizations for defines and shader key. Computing "compiled" define list isn't necessary to execute a lookup against asset manager. Allows faster changes in defines.
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13 years ago |
Sha..rd
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1a12437436
* Remove unneeded printlns in AudioNode and HDRRenderer
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13 years ago |
PSp..om
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86a3b0532c
Save and restore the color in the nifty-optimization
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13 years ago |
rem..om
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d980519674
Re-introduced alphaDiscardThreshold in lighting frag
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13 years ago |
Sha..om
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d329e243fa
* dotScene loader: prevent issue when dotScene file is missing an externals section.
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13 years ago |
Sha..om
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0995dcf9b6
* Change shadow direction to demonstrate bug
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13 years ago |
PSp..om
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a7717d9ea2
Reverting the changes made in r9389
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13 years ago |