Commit History

Author SHA1 Message Date
  Kirill Vainer d50fb09efb Merge remote-tracking branch 'origin/master' into in-pass-shadows 8 years ago
  Kirill Vainer b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 8 years ago
  Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 8 years ago
  Kirill Vainer 59c85d58c8 Merge remote-tracking branch 'origin/master' into in-pass-shadows 8 years ago
  Kirill Vainer 4b4bf24127 fix shadow disappearing when frustum in front of caster 8 years ago
  Kirill Vainer 0fae3839d3 remove unused methods 8 years ago
  Kirill Vainer c3cfab65c6 use 16-bit depth by default 8 years ago
  Kirill Vainer c136a4212e use PBR + support point light shadows in shader 8 years ago
  Kirill Vainer ec0fcd24d2 support point light shadows 8 years ago
  Kirill Vainer 47b34c6de5 optimize clearing shadow maps 8 years ago
  Kirill Vainer 1e861fd2fa Merge branch 'in-pass-shadows' of github.com:jMonkeyEngine/jmonkeyengine into in-pass-shadows 8 years ago
  Kirill Vainer b52d0e3743 fix wrong counts 8 years ago
  Kirill Vainer 3889cb47b7 calculate lighting in world space 8 years ago
  Kirill Vainer 2c385914c6 optimize pssm split calculation 8 years ago
  Kirill Vainer 0a4a439745 optimize pssm split calculation 8 years ago
  Stephen Gold 4b4cf62008 Merge pull request #734 from stephengold/master 8 years ago
  Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 8 years ago
  Kirill Vainer d2839fd2ab Fix #558 (#729) 8 years ago
  Nehon ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 8 years ago
  Nehon c1c67f58cf reformat BatchNode before change 8 years ago
  Nehon 2b014d194c glTF. support for glb files (binary self contained gltf) 8 years ago
  Stephen Gold ff75671162 Merge pull request #725 from stephengold/master 8 years ago
  Stephen Gold adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 8 years ago
  Kirill Vainer a3145885d9 Support dynamic number of shadow maps 8 years ago
  Kirill Vainer 5aa2c722fe Fix syntax error 8 years ago
  Kirill Vainer 77e552f551 Implement static pass in the lighting material 8 years ago
  Kirill Vainer 9c4fcac876 Add PreShadowArrayRenderer 8 years ago
  Kirill Vainer d159e1746c Combine forced render state with the one in the technique 8 years ago
  Kirill Vainer 8a747276d7 Make sure apply = false for all forced render states 8 years ago
  Kirill Vainer ce28e35393 Fix additional render state missing apply = false 8 years ago