sha..RD
|
d6fbd97482
* Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers.
|
12 年之前 |
sha..RD
|
bf2a663022
* Remove deprecated fields from shader class
|
12 年之前 |
iwg..om
|
66ed9ff986
Add OpenAL Soft
|
12 年之前 |
iwg..om
|
e727928731
Android: Refactor AndroidAudioRenderer into an interface with 2 implementations (current MediaPlayer/SoundPool and new OpenAL Soft). Added AppSetting that allows AndroidHarness to switch the audio renderer (default is still MediaPlayer/SoundPool).
|
12 年之前 |
iwg..om
|
96f7b179b5
Android: Copy OpenAL Soft library to dist/opt directory when building the engine. Updated OpenAL Soft jar file.
|
12 年之前 |
iwg..om
|
58684996f9
Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background
|
12 年之前 |
Kae..pl
|
7610bfb7aa
Bugfix: fixes to strip box indices and normals computation.
|
12 年之前 |
Kae..pl
|
217a1a6273
Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath).
|
12 年之前 |
iwg..om
|
c1402b30e9
SDK: Add build support for Android implementation of OpenAL Soft
|
12 年之前 |
iwg..om
|
785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
|
12 年之前 |
iwg..om
|
893bd93c60
Android: Initial OpenAL Soft binary libraries for testing
|
12 年之前 |
iwg..om
|
0ff86728d8
Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume.
|
12 年之前 |
iwg..om
|
b5f4541eec
Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled.
|
12 年之前 |
phr00t
|
efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
|
12 年之前 |
rem..om
|
e2d1a08838
ChaseCamera input binding name constants are now public
|
12 年之前 |
rem..om
|
b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
|
12 年之前 |
bre..om
|
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
|
12 年之前 |
rem..om
|
f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
|
12 年之前 |
rem..om
|
eb44d866b7
Fixed the number of components of the Line shape index buffer.
|
12 年之前 |
rem..om
|
706cd410b6
AlphaDiscardTreshold is now supported by the Unshaded material.
|
12 年之前 |
Kae..pl
|
5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
|
12 年之前 |
Sha..om
|
e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
|
12 年之前 |
Kae..pl
|
9961f77445
Code refactoring:
|
12 年之前 |
Kae..pl
|
3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
|
12 年之前 |
Kae..pl
|
29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
|
12 年之前 |
rem..om
|
c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
|
12 年之前 |
rem..om
|
b93715f66b
SkeletonControl made some cleanup, removed old comments
|
12 年之前 |
rem..om
|
a3fe5860cc
SkeletonControl gatheres target on render instead of on update
|
12 年之前 |
rem..om
|
517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
|
12 年之前 |
rem..om
|
17a18bb6d0
ShaderNodes SDK : fix for build
|
12 年之前 |