提交历史

作者 SHA1 备注 提交日期
  sha..RD d6fbd97482 * Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers. 12 年之前
  sha..RD bf2a663022 * Remove deprecated fields from shader class 12 年之前
  iwg..om 66ed9ff986 Add OpenAL Soft 12 年之前
  iwg..om e727928731 Android: Refactor AndroidAudioRenderer into an interface with 2 implementations (current MediaPlayer/SoundPool and new OpenAL Soft). Added AppSetting that allows AndroidHarness to switch the audio renderer (default is still MediaPlayer/SoundPool). 12 年之前
  iwg..om 96f7b179b5 Android: Copy OpenAL Soft library to dist/opt directory when building the engine. Updated OpenAL Soft jar file. 12 年之前
  iwg..om 58684996f9 Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background 12 年之前
  Kae..pl 7610bfb7aa Bugfix: fixes to strip box indices and normals computation. 12 年之前
  Kae..pl 217a1a6273 Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath). 12 年之前
  iwg..om c1402b30e9 SDK: Add build support for Android implementation of OpenAL Soft 12 年之前
  iwg..om 785d50f516 Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 年之前
  iwg..om 893bd93c60 Android: Initial OpenAL Soft binary libraries for testing 12 年之前
  iwg..om 0ff86728d8 Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume. 12 年之前
  iwg..om b5f4541eec Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled. 12 年之前
  phr00t efd7a8e7e8 Native bullet will no longer ignore changes to the broadphase type 12 年之前
  rem..om e2d1a08838 ChaseCamera input binding name constants are now public 12 年之前
  rem..om b105f2c228 Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 年之前
  bre..om 7c966572f1 add check in lod control for camera existence when it can be empty in the sdk 12 年之前
  rem..om f553d6a39a Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule 12 年之前
  rem..om eb44d866b7 Fixed the number of components of the Line shape index buffer. 12 年之前
  rem..om 706cd410b6 AlphaDiscardTreshold is now supported by the Unshaded material. 12 年之前
  Kae..pl 5b65b19bda Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features. 12 年之前
  Sha..om e4478dc65c * SkeletonControl: Update targets and materials only for the first camera in which a model is rendered. 12 年之前
  Kae..pl 9961f77445 Code refactoring: 12 年之前
  Kae..pl 3602d86c20 Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined. 12 年之前
  Kae..pl 29dd973122 Refactoring: large changes in constraints system (see the proper topic on the forum for further changes) 12 年之前
  rem..om c4fc9b723f Shadows, SSAO and CartoonEdge now works with HardWareSkinning 12 年之前
  rem..om b93715f66b SkeletonControl made some cleanup, removed old comments 12 年之前
  rem..om a3fe5860cc SkeletonControl gatheres target on render instead of on update 12 年之前
  rem..om 517f621871 Fix for issue 592 : SkeletonControl does not track changes to materials or spatials 12 年之前
  rem..om 17a18bb6d0 ShaderNodes SDK : fix for build 12 年之前