История коммитов

Автор SHA1 Сообщение Дата
  rem..om e2d1a08838 ChaseCamera input binding name constants are now public 12 лет назад
  rem..om b105f2c228 Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 лет назад
  bre..om 7c966572f1 add check in lod control for camera existence when it can be empty in the sdk 12 лет назад
  rem..om f553d6a39a Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule 12 лет назад
  rem..om eb44d866b7 Fixed the number of components of the Line shape index buffer. 12 лет назад
  rem..om 706cd410b6 AlphaDiscardTreshold is now supported by the Unshaded material. 12 лет назад
  Kae..pl 5b65b19bda Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features. 12 лет назад
  Sha..om e4478dc65c * SkeletonControl: Update targets and materials only for the first camera in which a model is rendered. 12 лет назад
  Kae..pl 9961f77445 Code refactoring: 12 лет назад
  Kae..pl 3602d86c20 Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined. 12 лет назад
  Kae..pl 29dd973122 Refactoring: large changes in constraints system (see the proper topic on the forum for further changes) 12 лет назад
  rem..om c4fc9b723f Shadows, SSAO and CartoonEdge now works with HardWareSkinning 12 лет назад
  rem..om b93715f66b SkeletonControl made some cleanup, removed old comments 12 лет назад
  rem..om a3fe5860cc SkeletonControl gatheres target on render instead of on update 12 лет назад
  rem..om 517f621871 Fix for issue 592 : SkeletonControl does not track changes to materials or spatials 12 лет назад
  rem..om 17a18bb6d0 ShaderNodes SDK : fix for build 12 лет назад
  rem..om 4f3319f049 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 12 лет назад
  rem..om 77a3cba69e ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android 12 лет назад
  sha..RD 199378ca2f * Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block) 12 лет назад
  nor..67 cfb9c7e1a3 - update lwjgl to 2.9.0, fixing various issues: 12 лет назад
  rem..om f8faebb79e ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define 12 лет назад
  ShA..Rd 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 12 лет назад
  ShA..Rd 6e021b4504 * Fix issue 584 and issue 562 (minor typos) 12 лет назад
  ShA..Rd bd39ff1b6e * Fix issue 570 12 лет назад
  ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 лет назад
  ShA..Rd a31c8ec884 * Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548. 12 лет назад
  ShA..Rd ada98f7033 * AppState documentation improvements according to issue 589 12 лет назад
  ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 12 лет назад
  ShA..Rd 1aa0f9d7bd * LwjglRenderer adds capability for texture array support if OpenGL 3 is available 12 лет назад
  ShA..Rd fbac631160 * TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown 12 лет назад