rem..om
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e2d1a08838
ChaseCamera input binding name constants are now public
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12 роки тому |
rem..om
|
b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
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12 роки тому |
bre..om
|
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
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12 роки тому |
rem..om
|
f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
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12 роки тому |
rem..om
|
eb44d866b7
Fixed the number of components of the Line shape index buffer.
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12 роки тому |
rem..om
|
706cd410b6
AlphaDiscardTreshold is now supported by the Unshaded material.
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12 роки тому |
Kae..pl
|
5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
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12 роки тому |
Sha..om
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e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
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12 роки тому |
Kae..pl
|
9961f77445
Code refactoring:
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12 роки тому |
Kae..pl
|
3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
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12 роки тому |
Kae..pl
|
29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
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12 роки тому |
rem..om
|
c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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12 роки тому |
rem..om
|
b93715f66b
SkeletonControl made some cleanup, removed old comments
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12 роки тому |
rem..om
|
a3fe5860cc
SkeletonControl gatheres target on render instead of on update
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12 роки тому |
rem..om
|
517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
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12 роки тому |
rem..om
|
17a18bb6d0
ShaderNodes SDK : fix for build
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12 роки тому |
rem..om
|
4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
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12 роки тому |
rem..om
|
77a3cba69e
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
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12 роки тому |
sha..RD
|
199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
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12 роки тому |
nor..67
|
cfb9c7e1a3
- update lwjgl to 2.9.0, fixing various issues:
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12 роки тому |
rem..om
|
f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
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12 роки тому |
ShA..Rd
|
06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
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12 роки тому |
ShA..Rd
|
6e021b4504
* Fix issue 584 and issue 562 (minor typos)
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12 роки тому |
ShA..Rd
|
bd39ff1b6e
* Fix issue 570
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12 роки тому |
ShA..Rd
|
d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
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12 роки тому |
ShA..Rd
|
a31c8ec884
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.
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12 роки тому |
ShA..Rd
|
ada98f7033
* AppState documentation improvements according to issue 589
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12 роки тому |
ShA..Rd
|
7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
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12 роки тому |
ShA..Rd
|
1aa0f9d7bd
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
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12 роки тому |
ShA..Rd
|
fbac631160
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown
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12 роки тому |