nor..67
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e3785f4e20
- try to fix bullet compile issues without typos
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13 years ago |
nor..67
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640ac3d981
- try to fix bullet compile issues
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13 years ago |
nor..67
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7a0584ba43
- remove try to fix bullet compile issues
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13 years ago |
nor..67
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738b687cad
- try to fix bullet compile issues
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13 years ago |
rem..om
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f01888de8f
SDK :
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13 years ago |
rem..om
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3bd77d3048
Changed the way EffectTrack and AudioTrack are serialized.
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13 years ago |
rem..om
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ae3cc96caa
Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524
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13 years ago |
nor..67
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382c3da1a4
- add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies)
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13 years ago |
nor..67
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e3e6c90a49
SDK:
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13 years ago |
nor..67
|
bafbe538cb
SDK:
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13 years ago |
nor..67
|
22aa5acc31
SDK:
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13 years ago |
nor..67
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a98026b700
- fix bug in native bullet ray direction (thanks to EmpirePhoenix)
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13 years ago |
Kae..pl
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bb644be5e0
Fix to specifying texture UV coordinates for generated textures.
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13 years ago |
Sha..om
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78bbe9b251
* Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic)
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13 years ago |
rem..om
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ef98888ce7
EffectTrack now disable and cull the emitter once all particles are gone
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13 years ago |
Sha..rd
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2ab5e4abbe
* Nifty GUI now uses Unshaded.j3md for rendering which is cleaner
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13 years ago |
Sha..rd
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38ff6f7560
* Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader
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13 years ago |
Sha..rd
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0a38ca0cf4
* GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope
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13 years ago |
Sha..rd
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dba5ba5851
* Fixed culling with asymmetric frustums
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13 years ago |
Sha..rd
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277a2bcc4d
* SDK build fixed. Normen now owes me a beer
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13 years ago |
Sha..rd
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896c0d31a5
* Forgot to commit this quite crucial class ..
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13 years ago |
Sha..rd
|
b0286ae5ff
* Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults
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13 years ago |
Sha..rd
|
ac0f3a107c
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)
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13 years ago |
Sha..rd
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e78474a5b1
* Fix issue 506
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13 years ago |
Sha..rd
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be58274ab8
* Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release.
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13 years ago |
Sha..rd
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f82be26af8
* Fix issue 520
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13 years ago |
Sha..rd
|
8e153c0379
* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.
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13 years ago |
Sha..rd
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20566963f8
* Add javadoc for InputManager.setMouseCursor()
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13 years ago |
pot..om
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a76f3a2cab
Reset viewport size to current camera settings after reading the framebuffer.
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13 years ago |
pot..om
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bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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13 years ago |