Commit History

Author SHA1 Message Date
  shadowislord e3c0b0ae38 Use ANDROID_NDK instead of ANDROID_NDK_HOME (that's what the build script uses) 11 years ago
  Nehon 3bad91ef19 Single pass lighting now computes view dir in the appropriate space out of the lights loop as it's the same for all lights. 11 years ago
  shadowislord 196744eec5 Extract NDK silently (pipe to /dev/null) 11 years ago
  shadowislord d0a3ffe06c Make sure the 7z command is available prior to using it 11 years ago
  shadowislord d88cbc3f87 Do not execute Android NDK, but extract via 7z 11 years ago
  shadowislord c25fee7048 Try to fix the build again .. 11 years ago
  shadowislord beecab863a Make Travis CI fetch Android NDK (see if it works ..) 11 years ago
  shadowislord c3542649b5 Fix the issue mentioned in PR #186 11 years ago
  shadowislord c8a2a7260e Correct the previous PR a bit 11 years ago
  shadowislord 29be17fa35 Merge pull request #187 from NemesisMate/master 11 years ago
  shadowislord d7a152e9a8 TremorAndroid: properly set the 'LIMIT_TO_64kHz' define 11 years ago
  shadowislord ba91da8db4 Tremor decoder now working on Android 11 years ago
  shadowislord 0c83407f99 Try to fix Travis build error 11 years ago
  NemesisMate c1ce9b0779 Fixed "float2" added by some generators 11 years ago
  shadowislord 2556f67a15 Implemented the rest of the missing functions in NativeVorbisFile 11 years ago
  shadowislord acdeba4a4d Travis: Use Oracle JDK8 for building 11 years ago
  shadowislord 54979b33e3 Enable SDK build again by default (seems to work on Travis now) 11 years ago
  shadowislord 891ffa175d More work on vorbis decoder 11 years ago
  shadowislord d8c5985a73 Disable SDK build by default (maybe Travis can handle it then) 11 years ago
  shadowislord 5f84147154 Fix issue where loading material parameters from J3O would fail 11 years ago
  shadowislord d6e427a50f Update .gitignore with new ignore files for jme3-android-native project 11 years ago
  shadowislord 95ae7c386f Added the travis.yml file, maybe it will do something interesting 11 years ago
  shadowislord e17375665d Fix crash when loading ogre models due to changed lighting material 11 years ago
  shadowislord 302ca00a3c Remove STBI image libs which will not be used anymore 11 years ago
  shadowislord 89aac97a4a Fix crash when using AndroidNativeImageLoader due to changed lib name 11 years ago
  shadowislord 5f0c2035c1 android native improvements 11 years ago
  Nehon 603432790b Fixed Gaussian blur weighting thanks to http://hub.jmonkeyengine.org/forum/topic/gaussian-blur-shader-issue/ 11 years ago
  shadowislord 14bfc7e166 Minor cleanups (no functionality change) 11 years ago
  shadowislord e6df8b1e49 Remove deprecated ConfigType 11 years ago
  shadowislord 1a8e6f1644 Reuse bindProgram in OGLESShaderRenderer 11 years ago