pspeed42
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e76e770d17
Modified the multi-slot buffer support to work even
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11 år sedan |
pspeed42
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216f874175
Added support for instancing at the mesh level.
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11 år sedan |
pspeed42
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7ca599dfd9
More tabs to spaces.
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11 år sedan |
pspeed42
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61cbf16ebc
Fixed the duplicate definition errors in normal.vert
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11 år sedan |
pspeed42
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cce7b0f6de
More tab eradication.
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11 år sedan |
pspeed42
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9b8b730c44
Added a license header.
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11 år sedan |
Paul Speed
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1a4f07b36a
Fixing tabs to spaces.
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11 år sedan |
neph1
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8700871e76
Fixed some merge issues (now it's working properly)
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11 år sedan |
Nehon
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1b7421a153
Used correct colorSpace in android Image loaders
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11 år sedan |
Nehon
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7356b727c3
Instancing now works with Lighting material, and shadows are supported with instanced geometries
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11 år sedan |
Nehon
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a11bfa5e63
Fixed a bug where grouped geom were rendered in shadow pre-pass because they were still in the shadow cast queue
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11 år sedan |
shadowislord
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fa41da59a4
* Fix outstanding cloning related issues in InstancedNode
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11 år sedan |
shadowislord
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6ddc68278b
* Make sure InstancedGeometry is non-batchable spatial
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11 år sedan |
shadowislord
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4ae99f9d5d
* Fix incorrect reset of Geometry members after cloning
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11 år sedan |
shadowislord
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4fdce777b5
* Fix ParticleEmitter.control reference which became incorrect after cloning
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11 år sedan |
shadowislord
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564a08672f
* Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary
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11 år sedan |
shadowislord
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eee43b470e
* Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability.
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11 år sedan |
shadowislord
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52b93ba933
* Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package
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11 år sedan |
shadowislord
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5b7a408bcc
* Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures
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11 år sedan |
shadowislord
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ef1e69c182
* Instanced objects are now considered a single object when generating rendering statistics
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11 år sedan |
neph1
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8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
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11 år sedan |
neph1
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ed6256ef47
Fix for handling multiple channels in AnimationEvent
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11 år sedan |
Nehon
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7df6235dcd
The packaged zip now contains the sources
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11 år sedan |
Nehon
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c171235b27
Changed the build so that the produced zip has a valid path
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11 år sedan |
Nehon
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7956e513e2
created a createZipDistribution task on the gradle build
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11 år sedan |
Nehon
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9c8f1b8b75
added *.dll to git ignore because I was tired to see extracted natives in my working copy
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11 år sedan |
Nehon
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330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
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11 år sedan |
Nehon
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3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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11 år sedan |
Nehon
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6d9a7fbcfb
Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather
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11 år sedan |
Nehon
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4d861ce90d
SDK : One can now rename or delete an animation in the Scene Explorer
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11 år sedan |