Commit History

Autor SHA1 Mensaxe Data
  Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead %!s(int64=13) %!d(string=hai) anos
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them %!s(int64=13) %!d(string=hai) anos
  Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager %!s(int64=13) %!d(string=hai) anos
  Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug %!s(int64=13) %!d(string=hai) anos
  rem..om 28926b8383 WaterFilter can now have a square shape %!s(int64=13) %!d(string=hai) anos
  rem..om 9276987aac WaterFilter forgot the heightmap for the test case %!s(int64=13) %!d(string=hai) anos
  rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters %!s(int64=13) %!d(string=hai) anos
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change %!s(int64=13) %!d(string=hai) anos
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain %!s(int64=13) %!d(string=hai) anos
  Sha..rd 7825249952 * Made some classes pretty, hope you like it %!s(int64=13) %!d(string=hai) anos
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. %!s(int64=13) %!d(string=hai) anos
  Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). %!s(int64=13) %!d(string=hai) anos
  Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) %!s(int64=13) %!d(string=hai) anos
  Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) %!s(int64=13) %!d(string=hai) anos
  Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 %!s(int64=13) %!d(string=hai) anos
  Sha..rd 050f630383 * Fix issue 514 %!s(int64=13) %!d(string=hai) anos
  rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. %!s(int64=13) %!d(string=hai) anos
  roo..li a6c4f99412 FastMath: fixed javadoc %!s(int64=13) %!d(string=hai) anos
  roo..li 656c129de8 added a second example to HelloTerrain test %!s(int64=13) %!d(string=hai) anos
  Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model %!s(int64=13) %!d(string=hai) anos
  Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered %!s(int64=13) %!d(string=hai) anos
  Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing %!s(int64=13) %!d(string=hai) anos
  Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader %!s(int64=13) %!d(string=hai) anos
  Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 %!s(int64=13) %!d(string=hai) anos
  Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). %!s(int64=13) %!d(string=hai) anos
  Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. %!s(int64=13) %!d(string=hai) anos
  PSp..om d649505a6c Modified to do the method lookups on first class %!s(int64=13) %!d(string=hai) anos
  Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. %!s(int64=13) %!d(string=hai) anos
  Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. %!s(int64=13) %!d(string=hai) anos
  Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. %!s(int64=13) %!d(string=hai) anos