Sha..rd
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eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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9b9fa57de4
* Formatting and names in ShaderDebug
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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28926b8383
WaterFilter can now have a square shape
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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7825249952
* Made some classes pretty, hope you like it
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170)
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%!s(int64=13) %!d(string=hai) anos |
Sha..om
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5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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050f630383
* Fix issue 514
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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c2ac08f70b
MotionPath : fixed waypoint triggering on low framerate.
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%!s(int64=13) %!d(string=hai) anos |
roo..li
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a6c4f99412
FastMath: fixed javadoc
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%!s(int64=13) %!d(string=hai) anos |
roo..li
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656c129de8
added a second example to HelloTerrain test
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%!s(int64=13) %!d(string=hai) anos |
Kae..pl
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d3452297ce
FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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0ba541ecd1
* Display initialization will not continue if crash is encountered
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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fd9f274049
* Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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8d7b054b31
* Sky shader now normalizes direction in fragment shader instead of vertex shader
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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c498e79511
* Gui shader now supports vertex color on GL1
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%!s(int64=13) %!d(string=hai) anos |
Kae..pl
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37f74cdb07
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).
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%!s(int64=13) %!d(string=hai) anos |
Kae..pl
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801b87d6ce
Fix to image to normal map convertion. The result image is no longer upside-down.
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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d649505a6c
Modified to do the method lookups on first class
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%!s(int64=13) %!d(string=hai) anos |
Kae..pl
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1d6fc2f9d6
NPE fix when no image texture was found.
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%!s(int64=13) %!d(string=hai) anos |
Kae..pl
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4a596c8082
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.
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%!s(int64=13) %!d(string=hai) anos |
Kae..pl
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7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
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%!s(int64=13) %!d(string=hai) anos |