Commit Verlauf

Autor SHA1 Nachricht Datum
  nor..67 eca1fae8bc SDK vor 13 Jahren
  nor..67 7c18281818 - fix collision between linked bodies option for joints in native bullet (thanks to @iwgeric) vor 13 Jahren
  bre..ns 5090b397a4 removed sysout from DesktopAssetManager and replaced with logger vor 13 Jahren
  bre..ns f654109aa4 added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid vor 13 Jahren
  rem..om 3f5fd9f6c3 Parallax mapping : changed calls to texture2DLod to texture2D as it fails on mac since it shouldn't be used in a frag shader vor 13 Jahren
  Kae..pl 816b082c73 Adding UV coordinates to the model if they are defined for the mesh even if no material is applied. vor 13 Jahren
  Kae..pl f8771f437e Fix to loading object animation for Blender 2.62+ (found by 'reactlogic'). vor 13 Jahren
  sha..rd 2cec3f82eb * Fix ClassCastException when loading old blender-based j3o files vor 13 Jahren
  Sha..rd 4fc046a0e1 * Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases. vor 13 Jahren
  Sha..rd 30dfa52f51 * TGA loader now supports loading colormapped (non-RLE only) images vor 13 Jahren
  Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers) vor 13 Jahren
  bre..ns fba447dc60 added rotate tool to SDK, thanks @kbender vor 13 Jahren
  nor..67 79ab8cd945 SDK: vor 13 Jahren
  rem..om 2b097ebdfc SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct). vor 13 Jahren
  nor..67 583cf61d37 - update bullet build script to allow bullet/jme development on windows 64 vor 13 Jahren
  nor..67 6843b2a2a5 - update mac bullet binary and natives jar file vor 13 Jahren
  nor..67 26c3cb759c Updating linux bullet binaries vor 13 Jahren
  nor..67 97ad04a8bd Adding 64bit bullet dll vor 13 Jahren
  nor..67 336033cea7 - fix build of 64bit windows bullet dll vor 13 Jahren
  nor..67 783ec50326 - final version of Material/RenderState comparison and hashValue methods, he who changes them again has to buy a crate of beer for all core members vor 13 Jahren
  nor..67 c803ffd1ae - add possible build fix for bullet windows64 linux/mingw vor 13 Jahren
  rem..om 311242b6d9 - Framebuffer can now render to a cube map face, thanks to dflemstr vor 13 Jahren
  rem..om c9d5011555 used dynamicEqual instead of dynamicHashCode in BatchNode and GeometryBatchFactory vor 13 Jahren
  rem..om d33cbce333 - Changed BatchNode and GeometryBatchFactory according to material recent changes. vor 13 Jahren
  ShA..Rd 960837fe02 NORMEN IS ALWAYS RIGHT vor 13 Jahren
  ShA..Rd 2339b7d2e5 * Fix Material.hashCode/equals and RenderState.hashCode() vor 13 Jahren
  sky..ok a625e8ae2a Javadoc fixes R PHUN vor 13 Jahren
  PSp..om 8bfe663402 Fixed the video recorder app state to attach itself vor 13 Jahren
  nor..67 e52701f3e1 SDK: vor 13 Jahren
  nor..67 352ee2083b SDK: vor 13 Jahren