Commit Verlauf

Autor SHA1 Nachricht Datum
  David Bernard ed06161f49 SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation. vor 11 Jahren
  David Bernard 8b33d6b62d SDK: can create primitives geometries (Box, Sphere) in SceneExplorer vor 11 Jahren
  shadowislord a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app vor 11 Jahren
  shadowislord d3ba691600 * Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries vor 11 Jahren
  shadowislord b090305865 * Make sure we load the auxilary jinput library as well (required on windows) vor 11 Jahren
  shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error vor 11 Jahren
  Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. vor 11 Jahren
  shadowislord 67f402df75 * Remove use of instance variable in BIHTree, instead use TempVars vor 11 Jahren
  shadowislord e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. vor 11 Jahren
  shadowislord cc20781a02 * Ensure LwjglOffscreenBuffer extracts the required natives vor 11 Jahren
  Nehon 6ec736c005 Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class vor 11 Jahren
  jmekaelthas 51215a352e Feature: added automatic action mapping instead of explicit mapping in vor 11 Jahren
  shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift vor 11 Jahren
  shadowislord 2e796444a5 * Enable mipmapping in TestTextureArray vor 11 Jahren
  shadowislord a08c7ae193 GLAutoGen vor 11 Jahren
  shadowislord 36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename vor 11 Jahren
  shadowislord 34826360d6 * Native bullet was marked as a non-JNI library for some reason - that's fixed now vor 11 Jahren
  shadowislord 48ccb0fe56 * Fix jinput native library loading - now the JNI library name is based on the name in the jar vor 11 Jahren
  shadowislord 54ffe15dda * Switch to new native library loader vor 11 Jahren
  shadowislord 17fd3d466e * Fix Remy's grammar and spelling vor 11 Jahren
  Rémy Bouquet e82c3dca5a Merge pull request #148 from abies/master vor 11 Jahren
  abies 6adb15abd6 Fix badly specified RGB10_A2 format vor 11 Jahren
  shadowislord 648477e8c2 Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine vor 11 Jahren
  shadowislord 0d5ac77d52 * When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface vor 11 Jahren
  Nehon 46f0f32afa Made the Material Editor properly handle the new -LINEAR statement of j3md when parsing material parameters vor 11 Jahren
  shadowislord ffb9e287bd * Capabilities are now parsed and a GLCaps final class is generated from them vor 11 Jahren
  shadowislord 2774a8f679 * Use relative path to find renderer source code for GLAutoGen vor 11 Jahren
  shadowislord 0aeb807ffe * Added GL interface generator tool vor 11 Jahren
  shadowislord 2ca99b83de * More javadoc in NativeLibraryLoader vor 11 Jahren
  shadowislord 844e468eac * Fix two more un-compliant PostShadow shaders vor 11 Jahren