Cronologia Commit

Autore SHA1 Messaggio Data
  Kae..pl ed2a224829 Bugfix: alpha map cannot be applied to unshaded material. 13 anni fa
  Sha..rd 2bfd91ef2e * MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose. 13 anni fa
  Sha..rd a2ff0ba179 * Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0 13 anni fa
  Sha..rd 8c2bdebbae * AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O. 13 anni fa
  Sha..rd 1ddb7903db * OBJ loader now supports loading models that use negative indices in the face statement 13 anni fa
  Sha..rd e848c53ef4 * Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model 13 anni fa
  Sha..rd 46fb4c43b4 * Fix UTF8 error in ConstraintDefinition 13 anni fa
  Kae..pl c929d0ca41 Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic). 13 anni fa
  Kae..pl 711b8ab9ca Huge constraints refactoring (the computations might yet not be perfect, but models loading should get much less crashes). 13 anni fa
  Kae..pl 58bbd2d076 Fix for method that checks if the mesh is a B-Mesh or not. 13 anni fa
  Kae..pl a498a1cdc9 Changing default value for controlDir. It is now SpatialToCamera instead of CameraToSpatial. 13 anni fa
  Kae..pl e83b15028b Fix for animation rotations computation (in blender earlier than 2.50 the rotations were stored in degrees and later in radians). Thanks to @rectalogic for finding this :). 13 anni fa
  iwg..ic d2b97fb422 Fix issue with onPause trying to cancel vibration when user has not defined Vibration Service permission in manifest. 13 anni fa
  iwg..ic 5a71423624 Fix issue with BEST config not choosing a valid config on some devices when RGBA is not matched (ie no config exists with 0bit alpha). ConfigChooser now looks for an exact match of all attributes first, then a match of RGBA only, then uses the first available config. 13 anni fa
  iwg..ic 3aa223360a Add check for no Vibration Service on Device 13 anni fa
  Sha..rd 07a6ca931f * Fix "particlesPerSecond set to 0 accumulates timeDiff" issue 13 anni fa
  Sha..rd 6aefda2e38 * BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work. 13 anni fa
  Kae..pl 4fa00b6d9a Fix for blender loader classes (latest changes to light and camera loading were taken into account). 13 anni fa
  Sha..rd 2a11aae3a4 * ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem. 13 anni fa
  iwg..ic 5aca23f9b3 Changed Android Joystick Rumble to pulses. Rumble amount is used to determine length of vibration pulse. Vibration now stays on (pulsing based on rumble amount) until user sets joystick.rumble(0). 13 anni fa
  iwg..ic f219c8596d Added Rumble support for Android. If joystick.rumble is used, then the Manifest file must have <uses-permission android:name="android.permission.VIBRATE"/>. Since Android doesn't allow for changing the vibration intensity, the rumble amount is convert into a vibration time duration in milliseconds (ie rumble amount of 0.25 = 250 milliseconds). 13 anni fa
  Sha..rd 6cddcf8f1d * Fix crash in TestWalkingChar 13 anni fa
  Sha..rd 3c4405868a * Fix incorrect bounding box calculation when points are not centered on origin 13 anni fa
  Sha..om be1aa87f55 * Fixed issue 518 .. again 13 anni fa
  Sha..om c8b3ae7f64 * Fix issue 518 13 anni fa
  ShA..Rd 9ad757596b * Fixed issue where using images with pregenerated mips would cause performance loss due to them being generated again and again 13 anni fa
  ShA..Rd 96c4b31e0f * Partial fix for issue 532 and issue 533 13 anni fa
  Kae..pl 9e60eda71a Fix for loading smooth meshes. (One small step for java compiler is a huge step for blender importer :D) 13 anni fa
  iwg..om 39f265f50e Adding Android Sensor support as simulated joysticks. Only orientation is supported right now, more sensor types to be added later. When device orientation changes, Joystick[0] is updated just like using an actual joystick. Users need to add "joystickEventsEnabled = true" to the MainActivity to enable the orientation joystick so battery life is conserved if sensor data is not desired. See http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for the long history. 13 anni fa
  Kae..pl fa426feb08 Wrapping cameras into CameraNode. 13 anni fa