sha..RD
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efa80e0e2d
* Fix syntax error
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12 vuotta sitten |
sha..RD
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d6fbd97482
* Add NativeObject.dispose() which deletes the object from GL driver, and if UNSAFE=true, also native buffers.
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12 vuotta sitten |
sha..RD
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bf2a663022
* Remove deprecated fields from shader class
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12 vuotta sitten |
iwg..om
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66ed9ff986
Add OpenAL Soft
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12 vuotta sitten |
iwg..om
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e727928731
Android: Refactor AndroidAudioRenderer into an interface with 2 implementations (current MediaPlayer/SoundPool and new OpenAL Soft). Added AppSetting that allows AndroidHarness to switch the audio renderer (default is still MediaPlayer/SoundPool).
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12 vuotta sitten |
iwg..om
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96f7b179b5
Android: Copy OpenAL Soft library to dist/opt directory when building the engine. Updated OpenAL Soft jar file.
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12 vuotta sitten |
iwg..om
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58684996f9
Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background
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12 vuotta sitten |
Kae..pl
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7610bfb7aa
Bugfix: fixes to strip box indices and normals computation.
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12 vuotta sitten |
Kae..pl
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217a1a6273
Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath).
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12 vuotta sitten |
iwg..om
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c1402b30e9
SDK: Add build support for Android implementation of OpenAL Soft
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12 vuotta sitten |
iwg..om
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785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
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12 vuotta sitten |
iwg..om
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893bd93c60
Android: Initial OpenAL Soft binary libraries for testing
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12 vuotta sitten |
iwg..om
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0ff86728d8
Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume.
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12 vuotta sitten |
iwg..om
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b5f4541eec
Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled.
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12 vuotta sitten |
phr00t
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efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
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12 vuotta sitten |
rem..om
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e2d1a08838
ChaseCamera input binding name constants are now public
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12 vuotta sitten |
rem..om
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b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
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13 vuotta sitten |
bre..om
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7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
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13 vuotta sitten |
rem..om
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f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
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13 vuotta sitten |
rem..om
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eb44d866b7
Fixed the number of components of the Line shape index buffer.
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13 vuotta sitten |
rem..om
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706cd410b6
AlphaDiscardTreshold is now supported by the Unshaded material.
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13 vuotta sitten |
Kae..pl
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5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
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13 vuotta sitten |
Sha..om
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e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
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13 vuotta sitten |
Kae..pl
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9961f77445
Code refactoring:
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13 vuotta sitten |
Kae..pl
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3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
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13 vuotta sitten |
Kae..pl
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29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
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13 vuotta sitten |
rem..om
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c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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13 vuotta sitten |
rem..om
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b93715f66b
SkeletonControl made some cleanup, removed old comments
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13 vuotta sitten |
rem..om
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a3fe5860cc
SkeletonControl gatheres target on render instead of on update
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13 vuotta sitten |
rem..om
|
517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
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13 vuotta sitten |