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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  pspeed42 efd6f0bf66 Avoid per-render iterator allocations by using the 11 жил өмнө
  pspeed42 6625e572f5 Keep the scene and processor lists as SafeArrayList 11 жил өмнө
  pspeed42 34b4eebb81 Avoid allocation of a temporary float[] array 11 жил өмнө
  pspeed42 28adc784a9 Allow the center to be set without creating a 11 жил өмнө
  pspeed42 97b8cb7435 Let triangle intersections fall right on the edge 11 жил өмнө
  Julien Gouesse 2bca84a43d Ports all changes done on the official renderer during several months to the JOGL renderer (I thank a lot the lazy developers) 11 жил өмнө
  Julien Gouesse 44f7e8bb84 Updates JOGL (2.2.0) 11 жил өмнө
  pspeed42 1b0f6d0f59 Fix for proper collision distance based on 11 жил өмнө
  pspeed42 0633c0c5bc Fixed an accidental sharing of temp vars vects 11 жил өмнө
  pspeed42 d5e20d53d0 Implemented accurate bounding sphere to triangle 11 жил өмнө
  pspeed42 1ad6a57b32 Added a version of createFloatBuffer that takes 11 жил өмнө
  Rémy Bouquet 628f73cb79 Merge pull request #158 from Perjin/colorRGBA-bugfix 11 жил өмнө
  Jan Ivenz dacaaa5477 Fixed clamp method in ColorRGBA. 11 жил өмнө
  pspeed42 e76e770d17 Modified the multi-slot buffer support to work even 11 жил өмнө
  pspeed42 216f874175 Added support for instancing at the mesh level. 11 жил өмнө
  pspeed42 7ca599dfd9 More tabs to spaces. 11 жил өмнө
  pspeed42 61cbf16ebc Fixed the duplicate definition errors in normal.vert 11 жил өмнө
  pspeed42 cce7b0f6de More tab eradication. 11 жил өмнө
  pspeed42 9b8b730c44 Added a license header. 11 жил өмнө
  Paul Speed 1a4f07b36a Fixing tabs to spaces. 11 жил өмнө
  neph1 8700871e76 Fixed some merge issues (now it's working properly) 11 жил өмнө
  Nehon 1b7421a153 Used correct colorSpace in android Image loaders 11 жил өмнө
  Nehon 7356b727c3 Instancing now works with Lighting material, and shadows are supported with instanced geometries 11 жил өмнө
  Nehon a11bfa5e63 Fixed a bug where grouped geom were rendered in shadow pre-pass because they were still in the shadow cast queue 11 жил өмнө
  shadowislord fa41da59a4 * Fix outstanding cloning related issues in InstancedNode 11 жил өмнө
  shadowislord 6ddc68278b * Make sure InstancedGeometry is non-batchable spatial 11 жил өмнө
  shadowislord 4ae99f9d5d * Fix incorrect reset of Geometry members after cloning 11 жил өмнө
  shadowislord 4fdce777b5 * Fix ParticleEmitter.control reference which became incorrect after cloning 11 жил өмнө
  shadowislord 564a08672f * Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary 11 жил өмнө
  shadowislord eee43b470e * Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability. 11 жил өмнө