phr00t
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efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
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12 年之前 |
rem..om
|
e2d1a08838
ChaseCamera input binding name constants are now public
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12 年之前 |
rem..om
|
b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
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12 年之前 |
bre..om
|
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
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12 年之前 |
rem..om
|
f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
|
12 年之前 |
rem..om
|
eb44d866b7
Fixed the number of components of the Line shape index buffer.
|
12 年之前 |
rem..om
|
706cd410b6
AlphaDiscardTreshold is now supported by the Unshaded material.
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12 年之前 |
Kae..pl
|
5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
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12 年之前 |
Sha..om
|
e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
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12 年之前 |
Kae..pl
|
9961f77445
Code refactoring:
|
12 年之前 |
Kae..pl
|
3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
|
12 年之前 |
Kae..pl
|
29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
|
12 年之前 |
rem..om
|
c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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12 年之前 |
rem..om
|
b93715f66b
SkeletonControl made some cleanup, removed old comments
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12 年之前 |
rem..om
|
a3fe5860cc
SkeletonControl gatheres target on render instead of on update
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12 年之前 |
rem..om
|
517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
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12 年之前 |
rem..om
|
17a18bb6d0
ShaderNodes SDK : fix for build
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12 年之前 |
rem..om
|
4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
|
12 年之前 |
rem..om
|
77a3cba69e
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
|
12 年之前 |
sha..RD
|
199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
|
12 年之前 |
nor..67
|
cfb9c7e1a3
- update lwjgl to 2.9.0, fixing various issues:
|
12 年之前 |
rem..om
|
f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
|
12 年之前 |
ShA..Rd
|
06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
|
12 年之前 |
ShA..Rd
|
6e021b4504
* Fix issue 584 and issue 562 (minor typos)
|
12 年之前 |
ShA..Rd
|
bd39ff1b6e
* Fix issue 570
|
12 年之前 |
ShA..Rd
|
d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
|
12 年之前 |
ShA..Rd
|
a31c8ec884
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.
|
12 年之前 |
ShA..Rd
|
ada98f7033
* AppState documentation improvements according to issue 589
|
12 年之前 |
ShA..Rd
|
7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
|
12 年之前 |
ShA..Rd
|
1aa0f9d7bd
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
|
12 年之前 |