Commit History

Auteur SHA1 Bericht Datum
  rem..om f01888de8f SDK : 13 jaren geleden
  rem..om 3bd77d3048 Changed the way EffectTrack and AudioTrack are serialized. 13 jaren geleden
  rem..om ae3cc96caa Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524 13 jaren geleden
  nor..67 382c3da1a4 - add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies) 13 jaren geleden
  nor..67 e3e6c90a49 SDK: 13 jaren geleden
  nor..67 bafbe538cb SDK: 13 jaren geleden
  nor..67 22aa5acc31 SDK: 13 jaren geleden
  nor..67 a98026b700 - fix bug in native bullet ray direction (thanks to EmpirePhoenix) 13 jaren geleden
  Kae..pl bb644be5e0 Fix to specifying texture UV coordinates for generated textures. 13 jaren geleden
  Sha..om 78bbe9b251 * Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic) 13 jaren geleden
  rem..om ef98888ce7 EffectTrack now disable and cull the emitter once all particles are gone 13 jaren geleden
  Sha..rd 2ab5e4abbe * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner 13 jaren geleden
  Sha..rd 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader 13 jaren geleden
  Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 13 jaren geleden
  Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums 13 jaren geleden
  Sha..rd 277a2bcc4d * SDK build fixed. Normen now owes me a beer 13 jaren geleden
  Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. 13 jaren geleden
  Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults 13 jaren geleden
  Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 13 jaren geleden
  Sha..rd e78474a5b1 * Fix issue 506 13 jaren geleden
  Sha..rd be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. 13 jaren geleden
  Sha..rd f82be26af8 * Fix issue 520 13 jaren geleden
  Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. 13 jaren geleden
  Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() 13 jaren geleden
  pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. 13 jaren geleden
  pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 13 jaren geleden
  rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors 13 jaren geleden
  rem..om 96b7355347 SDK : 13 jaren geleden
  rem..om 737b765cb0 SDK : 13 jaren geleden
  rem..om 3f8d7f0807 SDK : 13 jaren geleden