Commit History

Author SHA1 Message Date
  Rena4ka f28c31d851 Fix and extend FBX file loader 11 years ago
  tort32 e5002c1428 Implemented FBX file loader 11 years ago
  Rena4ka 478ca7b843 Implemented FBX file parsing 11 years ago
  Nehon b7433b99f7 Fixed issue in SkeletonControl applySkinningTangents where weight data index was not converted to unsigned byte. 11 years ago
  Rémy Bouquet 37b6a2063a Merge pull request #156 from ChristianGaertner/patch-1 11 years ago
  pspeed42 2d549ea833 Modified to keep its projectionMatrixOverride around 11 years ago
  Nehon ca6d3f4e73 Commented out a line in the OglesShaderRenderer (android) that was occasionally causing a crash on android. 11 years ago
  pspeed42 ed443bcfa2 Modified Camera.setClipPlane() to avoid garbage 11 years ago
  pspeed42 e0ee685466 Added a second vect4f to tempvars so renamed the 11 years ago
  pspeed42 079c4c6482 Only allocate the array list when there are results. 11 years ago
  pspeed42 a47fb27e56 WaterUtils tries to hard to avoid allocation... I 11 years ago
  pspeed42 c98a348fd2 Was a little overzealous in my Float conversion and 11 years ago
  pspeed42 3cf0e35a17 Added a setFloat() that takes a Float to avoid 11 years ago
  pspeed42 1185d2099b Avoid some teeny-tiny per frame allocations by 11 years ago
  pspeed42 c0465b73a8 Added a newFrame() method to UniformBindingManager 11 years ago
  pspeed42 852ae28605 Removed the redundant camera.update() calls. 11 years ago
  pspeed42 5d6d2b9bd7 Commented out the onFrameChange() in update() because 11 years ago
  pspeed42 efd6f0bf66 Avoid per-render iterator allocations by using the 11 years ago
  pspeed42 6625e572f5 Keep the scene and processor lists as SafeArrayList 11 years ago
  pspeed42 34b4eebb81 Avoid allocation of a temporary float[] array 11 years ago
  pspeed42 28adc784a9 Allow the center to be set without creating a 11 years ago
  pspeed42 97b8cb7435 Let triangle intersections fall right on the edge 11 years ago
  Julien Gouesse 2bca84a43d Ports all changes done on the official renderer during several months to the JOGL renderer (I thank a lot the lazy developers) 11 years ago
  Julien Gouesse 44f7e8bb84 Updates JOGL (2.2.0) 11 years ago
  pspeed42 1b0f6d0f59 Fix for proper collision distance based on 11 years ago
  pspeed42 0633c0c5bc Fixed an accidental sharing of temp vars vects 11 years ago
  pspeed42 d5e20d53d0 Implemented accurate bounding sphere to triangle 11 years ago
  pspeed42 1ad6a57b32 Added a version of createFloatBuffer that takes 11 years ago
  Rémy Bouquet 628f73cb79 Merge pull request #158 from Perjin/colorRGBA-bugfix 11 years ago
  Jan Ivenz dacaaa5477 Fixed clamp method in ColorRGBA. 11 years ago