Commit History

Autor SHA1 Mensaxe Data
  Rena4ka f28c31d851 Fix and extend FBX file loader %!s(int64=11) %!d(string=hai) anos
  tort32 e5002c1428 Implemented FBX file loader %!s(int64=11) %!d(string=hai) anos
  Rena4ka 478ca7b843 Implemented FBX file parsing %!s(int64=11) %!d(string=hai) anos
  Nehon b7433b99f7 Fixed issue in SkeletonControl applySkinningTangents where weight data index was not converted to unsigned byte. %!s(int64=11) %!d(string=hai) anos
  Rémy Bouquet 37b6a2063a Merge pull request #156 from ChristianGaertner/patch-1 %!s(int64=11) %!d(string=hai) anos
  pspeed42 2d549ea833 Modified to keep its projectionMatrixOverride around %!s(int64=11) %!d(string=hai) anos
  Nehon ca6d3f4e73 Commented out a line in the OglesShaderRenderer (android) that was occasionally causing a crash on android. %!s(int64=11) %!d(string=hai) anos
  pspeed42 ed443bcfa2 Modified Camera.setClipPlane() to avoid garbage %!s(int64=11) %!d(string=hai) anos
  pspeed42 e0ee685466 Added a second vect4f to tempvars so renamed the %!s(int64=11) %!d(string=hai) anos
  pspeed42 079c4c6482 Only allocate the array list when there are results. %!s(int64=11) %!d(string=hai) anos
  pspeed42 a47fb27e56 WaterUtils tries to hard to avoid allocation... I %!s(int64=11) %!d(string=hai) anos
  pspeed42 c98a348fd2 Was a little overzealous in my Float conversion and %!s(int64=11) %!d(string=hai) anos
  pspeed42 3cf0e35a17 Added a setFloat() that takes a Float to avoid %!s(int64=11) %!d(string=hai) anos
  pspeed42 1185d2099b Avoid some teeny-tiny per frame allocations by %!s(int64=11) %!d(string=hai) anos
  pspeed42 c0465b73a8 Added a newFrame() method to UniformBindingManager %!s(int64=11) %!d(string=hai) anos
  pspeed42 852ae28605 Removed the redundant camera.update() calls. %!s(int64=11) %!d(string=hai) anos
  pspeed42 5d6d2b9bd7 Commented out the onFrameChange() in update() because %!s(int64=11) %!d(string=hai) anos
  pspeed42 efd6f0bf66 Avoid per-render iterator allocations by using the %!s(int64=11) %!d(string=hai) anos
  pspeed42 6625e572f5 Keep the scene and processor lists as SafeArrayList %!s(int64=11) %!d(string=hai) anos
  pspeed42 34b4eebb81 Avoid allocation of a temporary float[] array %!s(int64=11) %!d(string=hai) anos
  pspeed42 28adc784a9 Allow the center to be set without creating a %!s(int64=11) %!d(string=hai) anos
  pspeed42 97b8cb7435 Let triangle intersections fall right on the edge %!s(int64=11) %!d(string=hai) anos
  Julien Gouesse 2bca84a43d Ports all changes done on the official renderer during several months to the JOGL renderer (I thank a lot the lazy developers) %!s(int64=11) %!d(string=hai) anos
  Julien Gouesse 44f7e8bb84 Updates JOGL (2.2.0) %!s(int64=11) %!d(string=hai) anos
  pspeed42 1b0f6d0f59 Fix for proper collision distance based on %!s(int64=11) %!d(string=hai) anos
  pspeed42 0633c0c5bc Fixed an accidental sharing of temp vars vects %!s(int64=11) %!d(string=hai) anos
  pspeed42 d5e20d53d0 Implemented accurate bounding sphere to triangle %!s(int64=11) %!d(string=hai) anos
  pspeed42 1ad6a57b32 Added a version of createFloatBuffer that takes %!s(int64=11) %!d(string=hai) anos
  Rémy Bouquet 628f73cb79 Merge pull request #158 from Perjin/colorRGBA-bugfix %!s(int64=11) %!d(string=hai) anos
  Jan Ivenz dacaaa5477 Fixed clamp method in ColorRGBA. %!s(int64=11) %!d(string=hai) anos