История коммитов

Автор SHA1 Сообщение Дата
  shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error 11 лет назад
  Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. 11 лет назад
  shadowislord 67f402df75 * Remove use of instance variable in BIHTree, instead use TempVars 11 лет назад
  shadowislord e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 лет назад
  shadowislord cc20781a02 * Ensure LwjglOffscreenBuffer extracts the required natives 11 лет назад
  Nehon 6ec736c005 Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class 11 лет назад
  jmekaelthas 51215a352e Feature: added automatic action mapping instead of explicit mapping in 11 лет назад
  shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift 11 лет назад
  shadowislord 2e796444a5 * Enable mipmapping in TestTextureArray 11 лет назад
  shadowislord a08c7ae193 GLAutoGen 11 лет назад
  shadowislord 36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename 11 лет назад
  shadowislord 34826360d6 * Native bullet was marked as a non-JNI library for some reason - that's fixed now 11 лет назад
  shadowislord 48ccb0fe56 * Fix jinput native library loading - now the JNI library name is based on the name in the jar 11 лет назад
  shadowislord 54ffe15dda * Switch to new native library loader 11 лет назад
  shadowislord 17fd3d466e * Fix Remy's grammar and spelling 11 лет назад
  Rémy Bouquet e82c3dca5a Merge pull request #148 from abies/master 11 лет назад
  abies 6adb15abd6 Fix badly specified RGB10_A2 format 11 лет назад
  shadowislord 648477e8c2 Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine 11 лет назад
  shadowislord 0d5ac77d52 * When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface 11 лет назад
  Nehon 46f0f32afa Made the Material Editor properly handle the new -LINEAR statement of j3md when parsing material parameters 11 лет назад
  shadowislord ffb9e287bd * Capabilities are now parsed and a GLCaps final class is generated from them 11 лет назад
  shadowislord 2774a8f679 * Use relative path to find renderer source code for GLAutoGen 11 лет назад
  shadowislord 0aeb807ffe * Added GL interface generator tool 11 лет назад
  shadowislord 2ca99b83de * More javadoc in NativeLibraryLoader 11 лет назад
  shadowislord 844e468eac * Fix two more un-compliant PostShadow shaders 11 лет назад
  shadowislord 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 лет назад
  shadowislord bd500608dd * Fix "m_LightPos redefined" shader compile error in PostShadow.vert 11 лет назад
  shadowislord be3a6c03b2 * Put comment markers around imported library contents when loading shader 11 лет назад
  shadowislord ad7fdb6fab * Deprecate texture wrap modes not supported in OpenGL 3 11 лет назад
  shadowislord c925104f5e * Ensure the statistics properly represent number of objects / triangles / vertices rendered when using instancing 11 лет назад