Историја ревизија

Аутор SHA1 Порука Датум
  Kirill Vainer caf91c47df Fix #456 пре 8 година
  Kirill Vainer 9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) пре 8 година
  Nehon 21fbaf8f11 glTF: prevent direct loading of .bin files. пре 8 година
  Nehon d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class пре 8 година
  Kirill Vainer bf18ef3048 Use MPOs for skinning пре 8 година
  Kirill Vainer 381d69ccb7 Support LWJGL 3.1.2 пре 8 година
  Kirill Vainer 7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 пре 8 година
  Nehon e09a5a5b09 glTF: fixed data reading to properly support interleaved data. пре 8 година
  empirephoenix 0bc6c64311 Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info пре 8 година
  javasabr 0a9a76e46d missed one collection пре 8 година
  javasabr 94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. пре 8 година
  Nehon 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning пре 8 година
  Nehon 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. пре 8 година
  Nehon bed3cc8a17 Some clean up пре 8 година
  Nehon 7166906908 Added support for loading "extras" from gltf files. Added some documentation пре 8 година
  Nehon 5e79ae3c36 fix bad import in Mesh пре 8 година
  Nehon cac51f542a Added support for packed float data пре 8 година
  Nehon 01b48e0357 fixed an issue with transform matrix reading пре 8 година
  Nehon ad03eab01d Fix an issue with material adpater пре 8 година
  Nehon 1bdebd5505 Added support for attachment nodes. пре 8 година
  Nehon d6c74dbf37 Added camera support пре 8 година
  Nehon f14acf305b Added support for extensions, implemented PBR spec gloss extension пре 8 година
  Nehon e9869e5298 Added support for base64 embed data and Images пре 8 година
  Nehon 285d6bb86c Pad data when animation doesn't start at 0. пре 8 година
  Nehon 94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. пре 8 година
  Nehon de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. пре 8 година
  Nehon 225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. пре 8 година
  Nehon 911d8d77ef Actually commit the right file... пре 8 година
  Nehon 63faeeae87 Some code cleanup пре 8 година
  Nehon 4d78a5aef8 Gltf: all demo case of bone animation are now covered. пре 8 година