コミット履歴

作者 SHA1 メッセージ 日付
  Nehon a71fb286f4 Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 9 年 前
  Nehon 69d8e5d13e Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 9 年 前
  Paul Speed 4919620e61 Improved the "compare result changed" error message to include the most 9 年 前
  Nehon 1315af8d52 Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. 9 年 前
  Nehon efd47c4347 fixed some javadoc in AbstractShadowRenderer 9 年 前
  Nehon 142b006ad6 Fixed post shadow filter for glsl1.5 9 年 前
  Nehon 9500227ca7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 9 年 前
  Nehon 5495b7d064 Fixed the link to the paper for convertHalfToFloat 9 年 前
  Nehon da5e4a18c7 ShaderNodes now move all the declared extensions at the top of the generated shader source 9 年 前
  Nehon dd8271e8b3 Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 9 年 前
  jjYBdx4IL cfd491e270 fixes issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/506 : Material->toString() does not prevent/check for possible NPEs 9 年 前
  Nehon 95bf9efe9b MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary 9 年 前
  Rémy Bouquet 7e458e496c Fixed wiki links in the realm.md 9 年 前
  Kirill Vainer 09e9c1efa0 Merge pull request #555 from JavaSaBr/master-original 9 年 前
  Kirill Vainer 2440fc5a74 Merge pull request #554 from TehLeo/patch-2 9 年 前
  empirephoenix bbad454e43 Merge pull request #541 from tonihele/issue-537 9 年 前
  empirephoenix 7eb9463496 Merge pull request #505 from JavaSaBr/v3.1 9 年 前
  Rémy Bouquet 769cf36221 Merge pull request #547 from MeFisto94/ios-legacyapplication 9 年 前
  MeFisto94 7b0a00b364 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe 9 年 前
  Rémy Bouquet b42bf7f67e fixed glsl 1.0 version of the postShadowFilter shader 9 年 前
  Rémy Bouquet 056dbdf981 Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored. 9 年 前
  Rémy Bouquet a7edef3a06 fixed transparent shadows on mac. 9 年 前
  Toni Helenius 52c0a35525 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created 9 年 前
  Riccardo Balbo c92009a40a Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15 9 年 前
  Rémy Bouquet e4a8b8d91c Merge pull request #530 from tiatin/v3.1 9 年 前
  tiatin f65f0a7ee8 Added ability to set framebuffer image format used in FilterPostProcessor. 9 年 前
  Julien Gouesse 4ba4da2e31 Merge pull request #525 from saloisio/v3.1 9 年 前
  saloisio 05c39990ca NewtMouseInput now resets mouse cursor to default image when inputManager.setMouseCursor(null) invoked 9 年 前
  Rémy Bouquet fae07c9c71 Merge pull request #522 from MeFisto94/v3.1_HWSkinning 9 年 前
  Rémy Bouquet eefc17428c Merge pull request #501 from MeFisto94/HwSkinningFixV02 9 年 前