Nehon
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b164b69cc0
Allows build of 3.2 branch
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7 years ago |
Nehon
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f47f865d1d
glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling
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7 years ago |
Remy Van Doosselaer
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683bf632f6
add an empty constructor to Grid mesh (#747)
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7 years ago |
Stephen Gold
|
e0230a4b12
roll back PR 746 (worldTransform to identity) in master branch
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7 years ago |
Nehon
|
5c9ef17e73
Fixes ReflectionAllocator for android
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7 years ago |
David Bernard
|
676251b4d5
nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui
|
9 years ago |
Julien Seinturier
|
58a9211879
OpenVR 1.0.9 and Occulus Support (#779)
|
7 years ago |
Nehon
|
96836de6e8
Prevents attachement nodes to have the NumBone parameter set
|
7 years ago |
Kirill Vainer
|
9c0b977154
upgrade to gradle 4.1
|
8 years ago |
Kirill Vainer
|
93001ec290
Fix #456
|
8 years ago |
javasabr
|
06599d1eac
fixed the constructor.
|
8 years ago |
javasabr
|
69b7f7e655
fixed some changes.
|
8 years ago |
javasabr
|
bc1584d239
made the method as public.
|
8 years ago |
javasabr
|
15fd80d67f
Some improvements with terrain LOD control:
|
8 years ago |
javasabr
|
6e07a214c6
Added a lit bit improvements for SafeArrayList:
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8 years ago |
javasabr
|
43b52cb77c
Fixed finding definitions during material loading.
|
7 years ago |
javasabr
|
a717a5e50f
fixed NPE during loading shader node material without vertex nodes.
|
7 years ago |
MeFisto94
|
9100cff4aa
BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture
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8 years ago |
MeFisto94
|
1b76160410
Blender Importer: Don't crash when a packed texture couldn't be loaded
|
8 years ago |
NemesisMate
|
5d729af1c4
Fixed a IndexOutOfBoundsException when residual weights are present
|
8 years ago |
NemesisMate
|
893741701b
Fixed #642
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8 years ago |
NemesisMate
|
a9cf6a348f
Fix #646
|
8 years ago |
NemesisMate
|
ab8ddd5ab5
Added missing var declaration.
|
8 years ago |
NemesisMate
|
7aafb514bf
Fixed #652
|
8 years ago |
javasabr
|
24e467a871
fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control.
|
7 years ago |
javasabr
|
8674d8af4b
fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces.
|
7 years ago |
Rickard Edén
|
74f2f703b3
Several changes to load cinematics
|
7 years ago |
Rickard Edén
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ae97614c83
Trying to make Cinematic serialization work.
|
7 years ago |
Nehon
|
2120c9d334
Attempt to fix a direct memory deallocation crash on android
|
7 years ago |
Nehon
|
87cfae6d7b
Fixed InstancedGeometry shadow mode
|
7 years ago |