Historique des commits

Auteur SHA1 Message Date
  Nehon b164b69cc0 Allows build of 3.2 branch il y a 8 ans
  Nehon f47f865d1d glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling il y a 8 ans
  Remy Van Doosselaer 683bf632f6 add an empty constructor to Grid mesh (#747) il y a 8 ans
  Stephen Gold e0230a4b12 roll back PR 746 (worldTransform to identity) in master branch il y a 8 ans
  Nehon 5c9ef17e73 Fixes ReflectionAllocator for android il y a 8 ans
  David Bernard 676251b4d5 nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui il y a 9 ans
  Julien Seinturier 58a9211879 OpenVR 1.0.9 and Occulus Support (#779) il y a 8 ans
  Nehon 96836de6e8 Prevents attachement nodes to have the NumBone parameter set il y a 8 ans
  Kirill Vainer 9c0b977154 upgrade to gradle 4.1 il y a 8 ans
  Kirill Vainer 93001ec290 Fix #456 il y a 8 ans
  javasabr 06599d1eac fixed the constructor. il y a 8 ans
  javasabr 69b7f7e655 fixed some changes. il y a 8 ans
  javasabr bc1584d239 made the method as public. il y a 8 ans
  javasabr 15fd80d67f Some improvements with terrain LOD control: il y a 8 ans
  javasabr 6e07a214c6 Added a lit bit improvements for SafeArrayList: il y a 8 ans
  javasabr 43b52cb77c Fixed finding definitions during material loading. il y a 8 ans
  javasabr a717a5e50f fixed NPE during loading shader node material without vertex nodes. il y a 8 ans
  MeFisto94 9100cff4aa BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture il y a 8 ans
  MeFisto94 1b76160410 Blender Importer: Don't crash when a packed texture couldn't be loaded il y a 8 ans
  NemesisMate 5d729af1c4 Fixed a IndexOutOfBoundsException when residual weights are present il y a 8 ans
  NemesisMate 893741701b Fixed #642 il y a 8 ans
  NemesisMate a9cf6a348f Fix #646 il y a 8 ans
  NemesisMate ab8ddd5ab5 Added missing var declaration. il y a 8 ans
  NemesisMate 7aafb514bf Fixed #652 il y a 8 ans
  javasabr 24e467a871 fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control. il y a 8 ans
  javasabr 8674d8af4b fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. il y a 8 ans
  Rickard Edén 74f2f703b3 Several changes to load cinematics il y a 8 ans
  Rickard Edén ae97614c83 Trying to make Cinematic serialization work. il y a 8 ans
  Nehon 2120c9d334 Attempt to fix a direct memory deallocation crash on android il y a 8 ans
  Nehon 87cfae6d7b Fixed InstancedGeometry shadow mode il y a 8 ans