Commit History

Autor SHA1 Mensaxe Data
  Nehon 927728fdd4 Allows build of 3.2 branch %!s(int64=8) %!d(string=hai) anos
  Nehon 8a8d381c0e glTF: Fixes models orientations issues %!s(int64=8) %!d(string=hai) anos
  Nehon a741dc66f4 glTF: fixed crashes with some models structure %!s(int64=8) %!d(string=hai) anos
  Nehon 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. %!s(int64=8) %!d(string=hai) anos
  Nehon a59b9e6a94 glTF: Skip tracks that belong to a different skin %!s(int64=8) %!d(string=hai) anos
  Nehon 5dbbaf0f06 glTF: Fixes additional issues with bones transforms %!s(int64=8) %!d(string=hai) anos
  Toni Helenius 09f4ae4832 Animated cursor support for LWJGL 3 (#785) %!s(int64=8) %!d(string=hai) anos
  Nehon cfaaec5418 glTF: Fixes a crash when attached nodes contains skinned meshes %!s(int64=8) %!d(string=hai) anos
  Nehon 806663990d glTF: fix animation defautl pose when no track is specified %!s(int64=8) %!d(string=hai) anos
  Nehon c971a4758f Fixes animation time sampling when source data contains duplicate keyframes %!s(int64=8) %!d(string=hai) anos
  Nehon f47f865d1d glTF: Fixed when a sub graph is ttached to a bone. Fixed a crash with animation resampling %!s(int64=8) %!d(string=hai) anos
  Remy Van Doosselaer 683bf632f6 add an empty constructor to Grid mesh (#747) %!s(int64=8) %!d(string=hai) anos
  Stephen Gold e0230a4b12 roll back PR 746 (worldTransform to identity) in master branch %!s(int64=8) %!d(string=hai) anos
  Nehon 5c9ef17e73 Fixes ReflectionAllocator for android %!s(int64=8) %!d(string=hai) anos
  David Bernard 676251b4d5 nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui %!s(int64=9) %!d(string=hai) anos
  Julien Seinturier 58a9211879 OpenVR 1.0.9 and Occulus Support (#779) %!s(int64=8) %!d(string=hai) anos
  Nehon 96836de6e8 Prevents attachement nodes to have the NumBone parameter set %!s(int64=8) %!d(string=hai) anos
  Kirill Vainer 9c0b977154 upgrade to gradle 4.1 %!s(int64=8) %!d(string=hai) anos
  Kirill Vainer 93001ec290 Fix #456 %!s(int64=8) %!d(string=hai) anos
  javasabr 06599d1eac fixed the constructor. %!s(int64=8) %!d(string=hai) anos
  javasabr 69b7f7e655 fixed some changes. %!s(int64=8) %!d(string=hai) anos
  javasabr bc1584d239 made the method as public. %!s(int64=8) %!d(string=hai) anos
  javasabr 15fd80d67f Some improvements with terrain LOD control: %!s(int64=8) %!d(string=hai) anos
  javasabr 6e07a214c6 Added a lit bit improvements for SafeArrayList: %!s(int64=8) %!d(string=hai) anos
  javasabr 43b52cb77c Fixed finding definitions during material loading. %!s(int64=8) %!d(string=hai) anos
  javasabr a717a5e50f fixed NPE during loading shader node material without vertex nodes. %!s(int64=8) %!d(string=hai) anos
  MeFisto94 9100cff4aa BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture %!s(int64=8) %!d(string=hai) anos
  MeFisto94 1b76160410 Blender Importer: Don't crash when a packed texture couldn't be loaded %!s(int64=8) %!d(string=hai) anos
  NemesisMate 5d729af1c4 Fixed a IndexOutOfBoundsException when residual weights are present %!s(int64=8) %!d(string=hai) anos
  NemesisMate 893741701b Fixed #642 %!s(int64=8) %!d(string=hai) anos