A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon 001f3f8f0e SDK : Fixed an issue where the shader cide template was not generated properly when creating a shader node definition. vor 10 Jahren
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 vor 10 Jahren
jme3-android 22d3f7f9f4 Android: Refactor joystick support to prepare for upcoming gamepad support. vor 10 Jahren
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds vor 10 Jahren
jme3-blender 20ea38e97e Bugfix: fixed some of the artifacts (unfortunately no all of them) that vor 10 Jahren
jme3-bullet 5c8b1fe585 Corrected JavaDoc comment vor 10 Jahren
jme3-bullet-native fe7f30d5ec Native SweepTest: fix formatting vor 10 Jahren
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds vor 10 Jahren
jme3-core 36493353c9 TechniqueDef: fix caps loading for shader language versions vor 10 Jahren
jme3-desktop 068047200e Threads: standardize names. Make sure they all start with "jME3". vor 10 Jahren
jme3-effects f73c2b379d Fixed water filter's glsl 100 shader vor 10 Jahren
jme3-examples 87b6c117f2 TestSweepTest: ignore collisions against ourselves (needed for native bullet) vor 10 Jahren
jme3-ios 22957c3d28 IOS Renderer: remove clear texture units (does nothing anyway) vor 10 Jahren
jme3-jbullet d40de2629d made change also for jbullet vor 10 Jahren
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis vor 10 Jahren
jme3-jogl 5b56f1e513 Updates the JogAmp backend, uses JOGL 2.3.1 vor 10 Jahren
jme3-lwjgl 19338deaf8 LWJGL Backend: fix issue #232 vor 10 Jahren
jme3-networking 2aa6f9f521 Fixed BufferUnderflowException vor 10 Jahren
jme3-niftygui d2af0017b2 Nifty BatchRenderBackend: set colorspace property on images vor 10 Jahren
jme3-plugins d55a859240 FBXLoader: add class to dump FBX binary files as text vor 10 Jahren
jme3-terrain 068047200e Threads: standardize names. Make sure they all start with "jME3". vor 10 Jahren
jme3-testdata 51952de16a jme3-testdata: fix issue #241 vor 10 Jahren
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. vor 10 Jahren
sdk 001f3f8f0e SDK : Fixed an issue where the shader cide template was not generated properly when creating a shader node definition. vor 10 Jahren
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) vor 10 Jahren
.nb-gradle-properties f33fb69803 Add default license for new files vor 10 Jahren
.travis.yml c5775ec30d Use default JDK for travis build vor 10 Jahren
CONTRIBUTING.md b0b62cb467 Update CONTRIBUTING.md vor 10 Jahren
README.md d884ecb317 Update README.md vor 10 Jahren
build.gradle a19246973c build: enable assertion for test and run (previously only test as assertionEnabled = true) vor 10 Jahren
common.gradle 4bdf682944 build:javadoc: use JavaVersion.current().isJava8Compatible() vor 10 Jahren
gradle.properties 5c1fe73530 Update gradle.properties vor 10 Jahren
gradlew fbea47e407 add gradle wrapper vor 11 Jahren
gradlew.bat fbea47e407 add gradle wrapper vor 11 Jahren
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview vor 10 Jahren
license.txt f33fb69803 Add default license for new files vor 10 Jahren
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries vor 10 Jahren

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!