A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

MeFisto94 00281b21a1 GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present. пре 5 година
.github 391e0dc6d0 Update checkout action to v2 пре 5 година
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 пре 7 година
jme3-android 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. пре 5 година
jme3-android-examples 663c9776e8 Android openGL ES 3 support (#1147) пре 5 година
jme3-android-native 836455826b Fix openal-soft dead link пре 5 година
jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) пре 6 година
jme3-bullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) пре 5 година
jme3-bullet-native 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). пре 5 година
jme3-bullet-native-android 128e079a22 Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang). пре 5 година
jme3-core 00281b21a1 GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present. пре 5 година
jme3-desktop 3e89cd1377 define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182) пре 6 година
jme3-effects 663c9776e8 Android openGL ES 3 support (#1147) пре 5 година
jme3-examples 1198908555 Lwjgl3 restart input handle (#1268) пре 5 година
jme3-ios 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. пре 5 година
jme3-jbullet 75001d8abd protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229) пре 5 година
jme3-jogg 826908b042 correct more grammar/spelling errors in comments пре 7 година
jme3-jogl 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. пре 5 година
jme3-lwjgl 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. пре 5 година
jme3-lwjgl3 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. пре 5 година
jme3-networking f312608725 Fixed ClassCastException in RMI implementation. (#1195) пре 6 година
jme3-niftygui 194ae883c5 fix for issue #99 (pr #1082) пре 6 година
jme3-plugins 5eaf653de9 address issue #1119 (serialization with protected/private constructor) (#1181) пре 6 година
jme3-terrain 55a36abe9d Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) пре 5 година
jme3-testdata 663c9776e8 Android openGL ES 3 support (#1147) пре 5 година
jme3-vr 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. пре 5 година
lib 663c9776e8 Android openGL ES 3 support (#1147) пре 5 година
.gitignore 88e9c8482c Store prebuild libraries outside the source folder, download prebuilt libraries from bintray пре 6 година
.nb-gradle-properties f33fb69803 Add default license for new files пре 10 година
CONTRIBUTING.md 7a4e881bc6 Adding link to project tab. (#1170) пре 6 година
README.md 69ef8efcce Github Actions пре 6 година
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central пре 9 година
build.gradle 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. пре 5 година
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. пре 5 година
common.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. пре 5 година
gradle.properties 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions пре 5 година
gradlew 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 пре 7 година
gradlew.bat 9c0b977154 upgrade to gradle 4.1 пре 7 година
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview пре 10 година
license.txt f33fb69803 Add default license for new files пре 10 година
local.properties bea1601994 jme3-android-examples: add project for android examples пре 10 година
natives-snapshot.properties 584bb79392 [skip ci] update natives snapshot пре 5 година
settings.gradle 59d41c865b First jme3-vr commit пре 8 година
version.gradle 8905b3d8f8 Refactored how versions are auto-built to provide more normal versions пре 5 година

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!