.github
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391e0dc6d0
Update checkout action to v2
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пре 5 година |
gradle
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694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
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пре 7 година |
jme3-android
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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пре 5 година |
jme3-android-examples
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663c9776e8
Android openGL ES 3 support (#1147)
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пре 5 година |
jme3-android-native
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836455826b
Fix openal-soft dead link
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пре 5 година |
jme3-blender
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80aed88f82
fix for NPE when being called from CombinedTexture with null baseImage (#1146)
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пре 6 година |
jme3-bullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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пре 5 година |
jme3-bullet-native
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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пре 5 година |
jme3-bullet-native-android
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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пре 5 година |
jme3-core
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00281b21a1
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
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пре 5 година |
jme3-desktop
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3e89cd1377
define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182)
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пре 6 година |
jme3-effects
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663c9776e8
Android openGL ES 3 support (#1147)
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пре 5 година |
jme3-examples
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1198908555
Lwjgl3 restart input handle (#1268)
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пре 5 година |
jme3-ios
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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пре 5 година |
jme3-jbullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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пре 5 година |
jme3-jogg
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826908b042
correct more grammar/spelling errors in comments
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пре 7 година |
jme3-jogl
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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пре 5 година |
jme3-lwjgl
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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пре 5 година |
jme3-lwjgl3
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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пре 5 година |
jme3-networking
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f312608725
Fixed ClassCastException in RMI implementation. (#1195)
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пре 6 година |
jme3-niftygui
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194ae883c5
fix for issue #99 (pr #1082)
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пре 6 година |
jme3-plugins
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5eaf653de9
address issue #1119 (serialization with protected/private constructor) (#1181)
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пре 6 година |
jme3-terrain
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55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
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пре 5 година |
jme3-testdata
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663c9776e8
Android openGL ES 3 support (#1147)
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пре 5 година |
jme3-vr
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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пре 5 година |
lib
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663c9776e8
Android openGL ES 3 support (#1147)
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пре 5 година |
.gitignore
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88e9c8482c
Store prebuild libraries outside the source folder, download prebuilt libraries from bintray
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пре 6 година |
.nb-gradle-properties
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f33fb69803
Add default license for new files
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пре 10 година |
CONTRIBUTING.md
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7a4e881bc6
Adding link to project tab. (#1170)
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пре 6 година |
README.md
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69ef8efcce
Github Actions
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пре 6 година |
bintray.gradle
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2aca942b1b
build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central
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пре 9 година |
build.gradle
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17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
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пре 5 година |
common-android-app.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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пре 5 година |
common.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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пре 5 година |
gradle.properties
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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пре 5 година |
gradlew
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694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
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пре 7 година |
gradlew.bat
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9c0b977154
upgrade to gradle 4.1
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пре 7 година |
javadoc-overview.html
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abb2b784e0
Javadoc: Add engine overview
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пре 10 година |
license.txt
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f33fb69803
Add default license for new files
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пре 10 година |
local.properties
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bea1601994
jme3-android-examples: add project for android examples
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пре 10 година |
natives-snapshot.properties
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584bb79392
[skip ci] update natives snapshot
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пре 5 година |
settings.gradle
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59d41c865b
First jme3-vr commit
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пре 8 година |
version.gradle
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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пре 5 година |