A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

jmekaelthas 008768f18c Feature: appending user defined UV sets to the mesh even if they are not il y a 9 ans
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 il y a 10 ans
jme3-android 3c56afeae6 Converted Application to an interface and renamed the old Application to il y a 9 ans
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency il y a 10 ans
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds il y a 10 ans
jme3-blender 008768f18c Feature: appending user defined UV sets to the mesh even if they are not il y a 9 ans
jme3-bullet b4d295ee1b Merge pull request #445 from Fadorico/master il y a 9 ans
jme3-bullet-native ef626b0959 Fixed group collision check in native broadphase il y a 9 ans
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds il y a 10 ans
jme3-core a1fd3ff3d9 VB: indicate refresh when usage changes il y a 9 ans
jme3-desktop a8aabac1c9 fix issue #441 il y a 9 ans
jme3-effects e530fa644b Merged with master after pull. il y a 9 ans
jme3-examples a2554874d3 run: only set log file path if non-null il y a 9 ans
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader il y a 10 ans
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) il y a 9 ans
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis il y a 10 ans
jme3-jogl 47c26ac0e4 fix issue #441 il y a 9 ans
jme3-lwjgl a8aabac1c9 fix issue #441 il y a 9 ans
jme3-lwjgl3 a8aabac1c9 fix issue #441 il y a 9 ans
jme3-networking c6768dc724 Added some additional finest logging. il y a 9 ans
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom il y a 10 ans
jme3-plugins 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) il y a 9 ans
jme3-terrain ab6fb03171 Converted spatial over to use Cloner to do its various il y a 9 ans
jme3-testdata 52487041b4 fix crashes in several tests il y a 9 ans
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. il y a 10 ans
private e5b3646fe4 build: upload maven snapshots to updates server il y a 10 ans
.gitignore 01a67b6c66 gitignore: more cleanup il y a 9 ans
.nb-gradle-properties f33fb69803 Add default license for new files il y a 10 ans
.travis.yml d0c7bd988e travis: cleanup il y a 9 ans
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md il y a 10 ans
README.md a4e1aa450d README: Add build status image il y a 10 ans
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central il y a 9 ans
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. il y a 9 ans
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples il y a 10 ans
common.gradle 85ffb48efb unit test: more descriptive failure message il y a 9 ans
gradle.properties eea4d54be7 removed sdks compilation form the engine compilation il y a 9 ans
gradlew fbea47e407 add gradle wrapper il y a 11 ans
gradlew.bat fbea47e407 add gradle wrapper il y a 11 ans
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview il y a 10 ans
license.txt f33fb69803 Add default license for new files il y a 10 ans
local.properties bea1601994 jme3-android-examples: add project for android examples il y a 10 ans
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation il y a 9 ans
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server il y a 10 ans
version.gradle 3d8cbda240 version: fix tag parsing issues il y a 9 ans

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!