A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Yan 01d0725a78 [taken]Fix issue #764 7 anni fa
gradle 9c0b977154 upgrade to gradle 4.1 7 anni fa
jme3-android 93001ec290 Fix #456 7 anni fa
jme3-android-examples 898079eded Android-Examples: update doc 9 anni fa
jme3-android-native 8899bec0cb Update native libraries 9 anni fa
jme3-blender 11a647a3d4 Blender TextureHelper: Make use of ImageLoader's new loadTexture capability 7 anni fa
jme3-bullet d72e5ea39f Fixed typo in assert described in issue #538 7 anni fa
jme3-bullet-native 8f1316ce4e [ci skip] bullet: update windows natives 8 anni fa
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 anni fa
jme3-core 01d0725a78 [taken]Fix issue #764 7 anni fa
jme3-desktop d36bbcf26c Adds missing key code for Print Screen (#682) (#806) 7 anni fa
jme3-effects b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 8 anni fa
jme3-examples 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 anni fa
jme3-ios 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 8 anni fa
jme3-jbullet d72e5ea39f Fixed typo in assert described in issue #538 7 anni fa
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 anni fa
jme3-jogl 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 8 anni fa
jme3-lwjgl 8f1ee0ec9a initialize InputManager.cursorPos to fix issue #792 for LWJGL2 7 anni fa
jme3-lwjgl3 09f4ae4832 Animated cursor support for LWJGL 3 (#785) 7 anni fa
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 anni fa
jme3-niftygui 676251b4d5 nifty-gui: upgrade from 1.4.1 to 1.4.2, available on maven central with the new “official” groupId: com.github.nifty-gui 7 anni fa
jme3-plugins 5a471f7ef7 [taken]Fix issue #783 7 anni fa
jme3-terrain 69b7f7e655 fixed some changes. 7 anni fa
jme3-testdata 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 anni fa
jme3-vr 58a9211879 OpenVR 1.0.9 and Occulus Support (#779) 7 anni fa
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 anni fa
private 17d7134e2d bullet: enable upload for linux/mac 8 anni fa
.gitignore 0d8b86b66f Add default config for glb loader 7 anni fa
.nb-gradle-properties f33fb69803 Add default license for new files 10 anni fa
.travis.yml 95d33e6c4b Allows build of 3.2 branch 7 anni fa
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 anni fa
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. 8 anni fa
appveyor.yml 725983d99e Fix AppVeyor 8 anni fa
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 anni fa
build.gradle 9c0b977154 upgrade to gradle 4.1 7 anni fa
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 anni fa
common.gradle 93001ec290 Fix #456 7 anni fa
gradle.properties af60797efd Update to bullet 2.86.1 (#698) 8 anni fa
gradlew 9c0b977154 upgrade to gradle 4.1 7 anni fa
gradlew.bat 9c0b977154 upgrade to gradle 4.1 7 anni fa
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 anni fa
license.txt f33fb69803 Add default license for new files 10 anni fa
local.properties bea1601994 jme3-android-examples: add project for android examples 10 anni fa
settings.gradle 59d41c865b First jme3-vr commit 8 anni fa
version.gradle 4f53351f76 version: fix small mistake 8 anni fa

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!