A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Stephen Gold 04953341d4 .travis.yml: continuous integration shouldn't need root privileges пре 6 година
gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 пре 7 година
jme3-android 90d3b69bd1 Build Android Natives (OpenAL, Vorbis, TextureLoading) on Travis (#1171) пре 6 година
jme3-android-examples ffa58be3d7 remove more unused imports пре 6 година
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jme3-blender 80aed88f82 fix for NPE when being called from CombinedTexture with null baseImage (#1146) пре 6 година
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jme3-bullet-native 970eb7fa15 [ci skip] bullet: update windows natives пре 6 година
jme3-bullet-native-android 1bde90d1a1 Build android bullet-native on Travis (#1175) пре 6 година
jme3-core 1ffd11fae4 Added a basic unit test for some of the AppStateManager functionality. пре 6 година
jme3-desktop de092b92bb Wrap potential IOExceptions during native file extraction пре 6 година
jme3-effects cde108c2c0 #1107-Fix Javadoc warnings in OpenJDK 9+ пре 6 година
jme3-examples 3ec89ce499 Fix and Improve TerrainPicking (#1049) пре 6 година
jme3-ios dae85e1598 Removed unused imports. (#1020) пре 6 година
jme3-jbullet 23759820e5 fix GImpact scaling in jme3-jbullet: issue #1120 пре 6 година
jme3-jogg 826908b042 correct more grammar/spelling errors in comments пре 7 година
jme3-jogl dae85e1598 Removed unused imports. (#1020) пре 6 година
jme3-lwjgl 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) пре 6 година
jme3-lwjgl3 930090dfa0 #1097-Fixed inconsistent OpenGL version constants (#1099) пре 6 година
jme3-networking 0d8fe2ac22 Created a LazyMessageBuffer class that differs from GreedyMessageBuffer only пре 6 година
jme3-niftygui 194ae883c5 fix for issue #99 (pr #1082) пре 6 година
jme3-plugins 57db8f618f Add support for gltf morph names. (#1100) пре 6 година
jme3-terrain 3ec89ce499 Fix and Improve TerrainPicking (#1049) пре 6 година
jme3-testdata ba340cf13a add a test case for issue #99 (blendMode="multiply" in NiftyGUI) пре 6 година
jme3-vr 484d192467 Some fixes in jme-vr (#1163) пре 6 година
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. пре 10 година
private 17d7134e2d bullet: enable upload for linux/mac пре 8 година
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.travis.yml 04953341d4 .travis.yml: continuous integration shouldn't need root privileges пре 6 година
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appveyor.yml 2d621ce24e enable AppVeyor CI for v3.2 branch пре 6 година
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central пре 9 година
build.gradle 694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 пре 7 година
common-android-app.gradle 311ea2692f android-examples: use correct maven group пре 9 година
common.gradle 1ffd11fae4 Added a basic unit test for some of the AppStateManager functionality. пре 6 година
gradle.properties 5451e3eaf0 post-release fixup пре 6 година
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gradlew.bat 9c0b977154 upgrade to gradle 4.1 пре 7 година
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local.properties bea1601994 jme3-android-examples: add project for android examples пре 10 година
settings.gradle 59d41c865b First jme3-vr commit пре 8 година
version.gradle 4f53351f76 version: fix small mistake пре 8 година

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.2.4 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.2.x updates until the major 3.3 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!