A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Sebastian Weiß 04b0578173 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. %!s(int64=8) %!d(string=hai) anos
gradle f895d8815c build: upgrade to gradle 3.2.1 %!s(int64=8) %!d(string=hai) anos
jme3-android 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. %!s(int64=8) %!d(string=hai) anos
jme3-android-examples 898079eded Android-Examples: update doc %!s(int64=9) %!d(string=hai) anos
jme3-android-native 8899bec0cb Update native libraries %!s(int64=9) %!d(string=hai) anos
jme3-blender 0e340416fd fixed a problem with converting blend file when there are unsupported textures. %!s(int64=8) %!d(string=hai) anos
jme3-bullet 31933ff365 Removed the override that avoided a CompoundCollisionShape to be scaled %!s(int64=8) %!d(string=hai) anos
jme3-bullet-native f376ebb5c0 [ci skip] bullet: update windows natives %!s(int64=8) %!d(string=hai) anos
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task %!s(int64=8) %!d(string=hai) anos
jme3-core 04b0578173 Certain dds texture lack the DDSCAPS_TEXTURE-flag, but are still recognized by programs like IrfanView and can also be loaded in the engine. %!s(int64=8) %!d(string=hai) anos
jme3-desktop 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. %!s(int64=8) %!d(string=hai) anos
jme3-effects 1eb894111a Fixed a crash in ssao.frag when enabling multisampling %!s(int64=8) %!d(string=hai) anos
jme3-examples b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) %!s(int64=8) %!d(string=hai) anos
jme3-ios 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios %!s(int64=8) %!d(string=hai) anos
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 %!s(int64=9) %!d(string=hai) anos
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis %!s(int64=10) %!d(string=hai) anos
jme3-jogl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios %!s(int64=8) %!d(string=hai) anos
jme3-lwjgl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios %!s(int64=8) %!d(string=hai) anos
jme3-lwjgl3 f84ac5d085 fixed some problems with getting address. %!s(int64=8) %!d(string=hai) anos
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() %!s(int64=8) %!d(string=hai) anos
jme3-niftygui 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. %!s(int64=8) %!d(string=hai) anos
jme3-plugins 4663258904 Merge pull request #535 from papaspace/custom-blend-func %!s(int64=8) %!d(string=hai) anos
jme3-terrain 78a3e2408e Merge pull request #622 from JavaSaBr/fix_memory_cost_on_terrain_changes %!s(int64=8) %!d(string=hai) anos
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic %!s(int64=9) %!d(string=hai) anos
jme3-vr 39fad9cb3a Fix for mirror cam not being initialized %!s(int64=8) %!d(string=hai) anos
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. %!s(int64=10) %!d(string=hai) anos
private 17d7134e2d bullet: enable upload for linux/mac %!s(int64=8) %!d(string=hai) anos
.gitignore 825b1baccb Updating .gitignore in order to skip eclipse project configuration to be %!s(int64=8) %!d(string=hai) anos
.nb-gradle-properties f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
.travis.yml 17d7134e2d bullet: enable upload for linux/mac %!s(int64=8) %!d(string=hai) anos
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md %!s(int64=10) %!d(string=hai) anos
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. %!s(int64=8) %!d(string=hai) anos
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building %!s(int64=8) %!d(string=hai) anos
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central %!s(int64=9) %!d(string=hai) anos
build.gradle f895d8815c build: upgrade to gradle 3.2.1 %!s(int64=8) %!d(string=hai) anos
common-android-app.gradle 311ea2692f android-examples: use correct maven group %!s(int64=9) %!d(string=hai) anos
common.gradle 73cb4f85ad remove SSH based maven publishing %!s(int64=8) %!d(string=hai) anos
gradle.properties cdb8200cfe build: don't build natives by default %!s(int64=8) %!d(string=hai) anos
gradlew 5d2cee0187 build: update to gradle 2.13 %!s(int64=9) %!d(string=hai) anos
gradlew.bat 5d2cee0187 build: update to gradle 2.13 %!s(int64=9) %!d(string=hai) anos
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview %!s(int64=10) %!d(string=hai) anos
license.txt f33fb69803 Add default license for new files %!s(int64=10) %!d(string=hai) anos
local.properties bea1601994 jme3-android-examples: add project for android examples %!s(int64=10) %!d(string=hai) anos
settings.gradle 59d41c865b First jme3-vr commit %!s(int64=8) %!d(string=hai) anos
version.gradle 4f53351f76 version: fix small mistake %!s(int64=8) %!d(string=hai) anos

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!