A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Nehon 0610f703d7 Fixed a crash in the PBR shader when adding a light map. 8 rokov pred
gradle f895d8815c build: upgrade to gradle 3.2.1 8 rokov pred
jme3-android 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 rokov pred
jme3-android-examples 898079eded Android-Examples: update doc 9 rokov pred
jme3-android-native 8899bec0cb Update native libraries 9 rokov pred
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when 9 rokov pred
jme3-bullet e452ec8f0c Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling. 8 rokov pred
jme3-bullet-native f376ebb5c0 [ci skip] bullet: update windows natives 8 rokov pred
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task 8 rokov pred
jme3-core 0610f703d7 Fixed a crash in the PBR shader when adding a light map. 8 rokov pred
jme3-desktop 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 rokov pred
jme3-effects 1eb894111a Fixed a crash in ssao.frag when enabling multisampling 8 rokov pred
jme3-examples 12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 8 rokov pred
jme3-ios 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 rokov pred
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 9 rokov pred
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 rokov pred
jme3-jogl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 rokov pred
jme3-lwjgl 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 rokov pred
jme3-lwjgl3 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 rokov pred
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() 8 rokov pred
jme3-niftygui 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. 8 rokov pred
jme3-plugins 4663258904 Merge pull request #535 from papaspace/custom-blend-func 8 rokov pred
jme3-terrain 37f8ee91af more deprecation cleanup 9 rokov pred
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic 9 rokov pred
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 rokov pred
private 17d7134e2d bullet: enable upload for linux/mac 8 rokov pred
sdk 330f018eff Merge branch 'master' into PBRisComing 9 rokov pred
.gitignore e268c3b9fe upload_native: more debugging 8 rokov pred
.nb-gradle-properties f33fb69803 Add default license for new files 10 rokov pred
.travis.yml 17d7134e2d bullet: enable upload for linux/mac 8 rokov pred
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 rokov pred
README.md e1dd515321 Update README.md 8 rokov pred
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building 8 rokov pred
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 rokov pred
build.gradle f895d8815c build: upgrade to gradle 3.2.1 8 rokov pred
common-android-app.gradle 311ea2692f android-examples: use correct maven group 9 rokov pred
common.gradle 73cb4f85ad remove SSH based maven publishing 8 rokov pred
gradle.properties cdb8200cfe build: don't build natives by default 8 rokov pred
gradlew 5d2cee0187 build: update to gradle 2.13 9 rokov pred
gradlew.bat 5d2cee0187 build: update to gradle 2.13 9 rokov pred
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 rokov pred
license.txt f33fb69803 Add default license for new files 10 rokov pred
local.properties bea1601994 jme3-android-examples: add project for android examples 10 rokov pred
settings.gradle cbb9014028 added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks 9 rokov pred
version.gradle 4f53351f76 version: fix small mistake 8 rokov pred

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!