A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

empirephoenix 0664e1d1b8 Merge pull request #567 from MeFisto94/FixDOMOutput il y a 8 ans
gradle f895d8815c build: upgrade to gradle 3.2.1 il y a 8 ans
jme3-android fbf2dd4497 Merge pull request #494 from shamanDevel/OpenCL il y a 9 ans
jme3-android-examples 898079eded Android-Examples: update doc il y a 9 ans
jme3-android-native 8899bec0cb Update native libraries il y a 9 ans
jme3-blender 93080f506a Bugfix: fixed a bug that caused some models to be half-transparent when il y a 9 ans
jme3-bullet 3cdb7fd928 bullet-native: move generate headers task il y a 8 ans
jme3-bullet-native da8b53d0a2 upload_native: always assemble native il y a 8 ans
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task il y a 8 ans
jme3-core 63b0600b81 Merge pull request #572 from jMonkeyEngine/define_list_fix il y a 8 ans
jme3-desktop eaa9858b18 - Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls. il y a 9 ans
jme3-effects e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. il y a 9 ans
jme3-examples 157af24419 Added a test for cloning BitmapText. il y a 8 ans
jme3-ios 0262b72258 Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe il y a 9 ans
jme3-jbullet 56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 il y a 9 ans
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis il y a 10 ans
jme3-jogl 4f41a28a8c Merge pull request #527 from shamanDevel/OpenCL2 il y a 9 ans
jme3-lwjgl f2384c8063 Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created il y a 9 ans
jme3-lwjgl3 4e79ccfa68 changed source compatibility only for lwjgl3 il y a 9 ans
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() il y a 8 ans
jme3-niftygui b01d356ee4 niftygui: add nifty repository to POM il y a 9 ans
jme3-plugins 10a80b4352 Fixes #566 - XML Serialization handles empty buffers properly now. il y a 9 ans
jme3-terrain 37f8ee91af more deprecation cleanup il y a 9 ans
jme3-testdata 0ec2263ae9 Merged master into PBR and migrated to TechniqueDefLogic il y a 9 ans
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. il y a 10 ans
private f38ddadc5b upload_native: debugging on master branch il y a 8 ans
sdk 330f018eff Merge branch 'master' into PBRisComing il y a 9 ans
.gitignore e268c3b9fe upload_native: more debugging il y a 8 ans
.nb-gradle-properties f33fb69803 Add default license for new files il y a 10 ans
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CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md il y a 10 ans
README.md 907ee122a1 Fixed wiki links in the realm.md il y a 9 ans
appveyor.yml 47c2396093 travis/appveyor: final test for auto-building il y a 8 ans
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central il y a 9 ans
build.gradle f895d8815c build: upgrade to gradle 3.2.1 il y a 8 ans
common-android-app.gradle 311ea2692f android-examples: use correct maven group il y a 9 ans
common.gradle 73cb4f85ad remove SSH based maven publishing il y a 8 ans
gradle.properties cdb8200cfe build: don't build natives by default il y a 8 ans
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gradlew.bat 5d2cee0187 build: update to gradle 2.13 il y a 9 ans
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview il y a 10 ans
license.txt f33fb69803 Add default license for new files il y a 10 ans
local.properties bea1601994 jme3-android-examples: add project for android examples il y a 10 ans
settings.gradle cbb9014028 added conditional include of lwjgl3 if java8 is supported; edited .travis.yml so that the project is compiled against multiple jdks il y a 9 ans
version.gradle 4f53351f76 version: fix small mistake il y a 8 ans

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!