A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Riccardo Balbo 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 year ago
.github 7c20f9519a Disable auto format workflow 1 year ago
.vscode cafa271a4f Update vscode config (#2105) 1 year ago
config 4e6a7f1408 1877: Add checkstyle to project (#2042) 2 years ago
gradle 7e81ac6759 build using Gradle v7.6.3 1 year ago
jme-angle 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 year ago
jme3-android 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 years ago
jme3-android-examples 291cd556bc Update build.gradle to use default Build Tools (30.0.2) required by Android Gradle Plugin 4.2.0 (#2064) 2 years ago
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 years ago
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 years ago
jme3-core 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 year ago
jme3-desktop ec9c8c5efc Lwjgl3 canvas (#1868) 1 year ago
jme3-effects 2073697601 solve issue #2166 (logic error in DepthOfFieldFilter serialization) (#2170) 1 year ago
jme3-examples 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 year ago
jme3-ios 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 years ago
jme3-jbullet c739b66abe When in VR attach the debug scene to the two eye's scenes. Fix#1795 (#1888) 2 years ago
jme3-jogg f33d4a8172 jme3-jogg: upgrade the j-ogg-vorbis library to v1.0.4 2 years ago
jme3-lwjgl d053625ebb Use synchronized block 1 year ago
jme3-lwjgl3 ec9c8c5efc Lwjgl3 canvas (#1868) 1 year ago
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jme3-niftygui 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 years ago
jme3-plugins 358f756d12 Fixes Gltf Emissive Intensity Default (#2163) 1 year ago
jme3-plugins-json c46895e3ff Add autocast method to JSON abstraction and implementation and return the casted objects from get() 2 years ago
jme3-plugins-json-gson 4f40391610 update the "gson" library to v2.10.1 (#2183) 1 year ago
jme3-terrain 3ec59c87c8 Adding support for Specular-AA (#2141) 1 year ago
jme3-testdata 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 years ago
jme3-vr 9e71c73f05 #2174 deprecate key classes in JME3-vr. This functionality is outdated (using OpenVR) and will be deleted in a future version. (#2175) 1 year ago
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 years ago
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build.gradle 5155f56616 update the Gradle wrapper to v7.6.2 2 years ago
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 years ago
common.gradle 8f8f6550ba update LWJGL to v3.3.3 1 year ago
gradle.properties ead32f180b gradle.properties: next release from "master" branch should be v3.7.0 2 years ago
gradlew a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 years ago
gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 years ago
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 years ago
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version.gradle b2ae269ede Updating the version.gradle to fix an issue with auto-versioning on the 5 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.1 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting Started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.

Technology Stack

  • windowed, multi-platform IDE derived from NetBeans
  • libraries for GUI, networking, physics, SFX, terrain, importing assets, etc.
  • platform-neutral core library for scene graph, animation, rendering, math, etc.
  • LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS
  • Java Virtual Machine (v8 or higher)

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License