A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Riccardo Balbo 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 vuosi sitten
.github 7c20f9519a Disable auto format workflow 1 vuosi sitten
.vscode cafa271a4f Update vscode config (#2105) 1 vuosi sitten
config 4e6a7f1408 1877: Add checkstyle to project (#2042) 2 vuotta sitten
gradle 7e81ac6759 build using Gradle v7.6.3 1 vuosi sitten
jme-angle 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 vuosi sitten
jme3-android 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 vuotta sitten
jme3-android-examples 291cd556bc Update build.gradle to use default Build Tools (30.0.2) required by Android Gradle Plugin 4.2.0 (#2064) 2 vuotta sitten
jme3-android-native 3d49531fb9 resolve issue #1955 (Can not play vorbis audio on Android API 31+) (#1956) 2 vuotta sitten
jme3-awt-dialogs 9e54d443f5 move SettingsDialog and ErrorDialog to new jme3-awt-dialogs module (#1876) 2 vuotta sitten
jme3-core 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 vuosi sitten
jme3-desktop ec9c8c5efc Lwjgl3 canvas (#1868) 1 vuosi sitten
jme3-effects 2073697601 solve issue #2166 (logic error in DepthOfFieldFilter serialization) (#2170) 1 vuosi sitten
jme3-examples 0b40bba3e5 UBO/SSBO Improvements, Structs, BufferObject and sub data update (#1782) 1 vuosi sitten
jme3-ios 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 vuotta sitten
jme3-jbullet c739b66abe When in VR attach the debug scene to the two eye's scenes. Fix#1795 (#1888) 2 vuotta sitten
jme3-jogg f33d4a8172 jme3-jogg: upgrade the j-ogg-vorbis library to v1.0.4 2 vuotta sitten
jme3-lwjgl d053625ebb Use synchronized block 1 vuosi sitten
jme3-lwjgl3 ec9c8c5efc Lwjgl3 canvas (#1868) 1 vuosi sitten
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jme3-plugins-json-gson 4f40391610 update the "gson" library to v2.10.1 (#2183) 1 vuosi sitten
jme3-terrain 3ec59c87c8 Adding support for Specular-AA (#2141) 1 vuosi sitten
jme3-testdata 4e851bfeeb GL ES 3.0 megapatch (#2061) 2 vuotta sitten
jme3-vr 9e71c73f05 #2174 deprecate key classes in JME3-vr. This functionality is outdated (using OpenVR) and will be deleted in a future version. (#2175) 1 vuosi sitten
lib aa8cceebc8 correct the dependencies of jme3-jbullet (#1541) 4 vuotta sitten
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build.gradle 5155f56616 update the Gradle wrapper to v7.6.2 2 vuotta sitten
common-android-app.gradle 816ab99ac5 Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property. 5 vuotta sitten
common.gradle 8f8f6550ba update LWJGL to v3.3.3 1 vuosi sitten
gradle.properties ead32f180b gradle.properties: next release from "master" branch should be v3.7.0 2 vuotta sitten
gradlew a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 vuotta sitten
gradlew.bat a2d639ca73 upgrade to Gradle v7.6 (for its Java 19 support) 2 vuotta sitten
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 vuotta sitten
natives-snapshot.properties 0cb5fe7555 [skip ci] update natives snapshot 2 vuotta sitten
settings.gradle 4c87531f03 JSON parser abstraction. (#2060) 2 vuotta sitten
source-file-header-template.txt 6946cfd671 #1569 Fix license file to be better detected by GitHub (#1855) 2 vuotta sitten
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3-D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. v3.6.1 is the latest stable version of the engine.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting Started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for the installation guide and tutorials. Join the discussion forum to participate in our community, get your questions answered, and share your projects.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION.

Technology Stack

  • windowed, multi-platform IDE derived from NetBeans
  • libraries for GUI, networking, physics, SFX, terrain, importing assets, etc.
  • platform-neutral core library for scene graph, animation, rendering, math, etc.
  • LWJGL v2/v3 (to access GLFW, OpenAL, OpenGL, and OpenVR) or Android or iOS
  • Java Virtual Machine (v8 or higher)

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License