.github
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391e0dc6d0
Update checkout action to v2
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5 年之前 |
gradle
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694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
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7 年之前 |
jme3-android
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0bdb0159be
Fixed an issue with AndroidNativeImageLoader which was opening stream twice. (#1338)
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5 年之前 |
jme3-android-examples
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663c9776e8
Android openGL ES 3 support (#1147)
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5 年之前 |
jme3-android-native
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836455826b
Fix openal-soft dead link
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5 年之前 |
jme3-blender
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80aed88f82
fix for NPE when being called from CombinedTexture with null baseImage (#1146)
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6 年之前 |
jme3-bullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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5 年之前 |
jme3-bullet-native
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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5 年之前 |
jme3-bullet-native-android
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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5 年之前 |
jme3-core
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969e2808e4
correct some typographic errors in Billboard100.frag comments
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5 年之前 |
jme3-desktop
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3e89cd1377
define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182)
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6 年之前 |
jme3-effects
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663c9776e8
Android openGL ES 3 support (#1147)
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5 年之前 |
jme3-examples
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a96dbe8604
elimiate incidental hard tabs from jme3-examples
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5 年之前 |
jme3-ios
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 年之前 |
jme3-jbullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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5 年之前 |
jme3-jogg
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826908b042
correct more grammar/spelling errors in comments
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7 年之前 |
jme3-jogl
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 年之前 |
jme3-lwjgl
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7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
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5 年之前 |
jme3-lwjgl3
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 年之前 |
jme3-networking
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f312608725
Fixed ClassCastException in RMI implementation. (#1195)
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6 年之前 |
jme3-niftygui
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194ae883c5
fix for issue #99 (pr #1082)
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6 年之前 |
jme3-plugins
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5eaf653de9
address issue #1119 (serialization with protected/private constructor) (#1181)
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6 年之前 |
jme3-terrain
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55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
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5 年之前 |
jme3-testdata
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663c9776e8
Android openGL ES 3 support (#1147)
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5 年之前 |
jme3-vr
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
5 年之前 |
lib
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663c9776e8
Android openGL ES 3 support (#1147)
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5 年之前 |
.gitignore
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88e9c8482c
Store prebuild libraries outside the source folder, download prebuilt libraries from bintray
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6 年之前 |
.nb-gradle-properties
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f33fb69803
Add default license for new files
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10 年之前 |
CONTRIBUTING.md
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7a4e881bc6
Adding link to project tab. (#1170)
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6 年之前 |
README.md
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69ef8efcce
Github Actions
|
6 年之前 |
bintray.gradle
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2aca942b1b
build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central
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9 年之前 |
build.gradle
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17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
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5 年之前 |
common-android-app.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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5 年之前 |
common.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
|
5 年之前 |
gradle.properties
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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5 年之前 |
gradlew
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694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
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7 年之前 |
gradlew.bat
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9c0b977154
upgrade to gradle 4.1
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7 年之前 |
javadoc-overview.html
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abb2b784e0
Javadoc: Add engine overview
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10 年之前 |
license.txt
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f33fb69803
Add default license for new files
|
10 年之前 |
local.properties
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bea1601994
jme3-android-examples: add project for android examples
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10 年之前 |
natives-snapshot.properties
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584bb79392
[skip ci] update natives snapshot
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5 年之前 |
settings.gradle
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59d41c865b
First jme3-vr commit
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8 年之前 |
version.gradle
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
|
5 年之前 |