.github
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391e0dc6d0
Update checkout action to v2
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5 years ago |
gradle
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694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
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7 years ago |
jme3-android
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0bdb0159be
Fixed an issue with AndroidNativeImageLoader which was opening stream twice. (#1338)
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5 years ago |
jme3-android-examples
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663c9776e8
Android openGL ES 3 support (#1147)
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5 years ago |
jme3-android-native
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836455826b
Fix openal-soft dead link
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5 years ago |
jme3-blender
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80aed88f82
fix for NPE when being called from CombinedTexture with null baseImage (#1146)
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6 years ago |
jme3-bullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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5 years ago |
jme3-bullet-native
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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5 years ago |
jme3-bullet-native-android
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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5 years ago |
jme3-core
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969e2808e4
correct some typographic errors in Billboard100.frag comments
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5 years ago |
jme3-desktop
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3e89cd1377
define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182)
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6 years ago |
jme3-effects
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663c9776e8
Android openGL ES 3 support (#1147)
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5 years ago |
jme3-examples
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a96dbe8604
elimiate incidental hard tabs from jme3-examples
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5 years ago |
jme3-ios
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 years ago |
jme3-jbullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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5 years ago |
jme3-jogg
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826908b042
correct more grammar/spelling errors in comments
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7 years ago |
jme3-jogl
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 years ago |
jme3-lwjgl
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7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
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5 years ago |
jme3-lwjgl3
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 years ago |
jme3-networking
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f312608725
Fixed ClassCastException in RMI implementation. (#1195)
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6 years ago |
jme3-niftygui
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194ae883c5
fix for issue #99 (pr #1082)
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6 years ago |
jme3-plugins
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5eaf653de9
address issue #1119 (serialization with protected/private constructor) (#1181)
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6 years ago |
jme3-terrain
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55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
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5 years ago |
jme3-testdata
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663c9776e8
Android openGL ES 3 support (#1147)
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5 years ago |
jme3-vr
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 years ago |
lib
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663c9776e8
Android openGL ES 3 support (#1147)
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5 years ago |
.gitignore
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88e9c8482c
Store prebuild libraries outside the source folder, download prebuilt libraries from bintray
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6 years ago |
.nb-gradle-properties
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f33fb69803
Add default license for new files
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10 years ago |
CONTRIBUTING.md
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7a4e881bc6
Adding link to project tab. (#1170)
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6 years ago |
README.md
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69ef8efcce
Github Actions
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6 years ago |
bintray.gradle
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2aca942b1b
build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central
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9 years ago |
build.gradle
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17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
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5 years ago |
common-android-app.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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5 years ago |
common.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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5 years ago |
gradle.properties
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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5 years ago |
gradlew
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694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
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7 years ago |
gradlew.bat
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9c0b977154
upgrade to gradle 4.1
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7 years ago |
javadoc-overview.html
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abb2b784e0
Javadoc: Add engine overview
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10 years ago |
license.txt
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f33fb69803
Add default license for new files
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10 years ago |
local.properties
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bea1601994
jme3-android-examples: add project for android examples
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10 years ago |
natives-snapshot.properties
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584bb79392
[skip ci] update natives snapshot
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5 years ago |
settings.gradle
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59d41c865b
First jme3-vr commit
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8 years ago |
version.gradle
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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5 years ago |