A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

normen 0e6bc92d19 Merge pull request #213 from void256/master vor 10 Jahren
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 vor 10 Jahren
jme3-android 9651d6d822 GL interface: add support for PBO, FB readback, and fences (ARB sync) vor 10 Jahren
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds vor 10 Jahren
jme3-blender c90e50bb2e Feature: curves and surfaces now have their own temporal mesh which vor 10 Jahren
jme3-bullet 87ba079dc3 - remove deprecation of CharacterControl vor 10 Jahren
jme3-bullet-native 98f0d2c08a - fix jme3-bullet-natives build issue vor 10 Jahren
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds vor 10 Jahren
jme3-core 6c770d524d Application: add waitFor flag to start() vor 10 Jahren
jme3-desktop b300915092 NativeLibraryLoader: use the OS's cache folder instead of home folder for storing natives vor 10 Jahren
jme3-effects 8d406380b0 * Fix FXAA on Android (but it's not really noticeable .. pixels are too small) vor 11 Jahren
jme3-examples d4ade2473f feature: Update Nifty GUI to version 1.4.1 vor 10 Jahren
jme3-ios 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit vor 10 Jahren
jme3-jbullet 3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll vor 11 Jahren
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis vor 10 Jahren
jme3-jogl 4baceb6a08 fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit vor 10 Jahren
jme3-lwjgl 9651d6d822 GL interface: add support for PBO, FB readback, and fences (ARB sync) vor 10 Jahren
jme3-networking f31911f039 * Fix java 8 syntax error in UdpEndpoint vor 11 Jahren
jme3-niftygui d4ade2473f feature: Update Nifty GUI to version 1.4.1 vor 10 Jahren
jme3-plugins 4090b6f1de OgreXML Loader: set jME3 material name based on ogre material name vor 10 Jahren
jme3-terrain 4797628d7b * Remove GL1 technique from TerrainLighting.j3md vor 10 Jahren
jme3-testdata 799d8d9ef2 - add test case for compressed dds array textures vor 10 Jahren
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. vor 10 Jahren
sdk f9d8a88bba Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant. vor 10 Jahren
.gitignore fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) vor 10 Jahren
.nb-gradle-properties f33fb69803 Add default license for new files vor 10 Jahren
.travis.yml c5775ec30d Use default JDK for travis build vor 10 Jahren
CONTRIBUTING.md ce961b6f70 Added best practices for pull requests. vor 10 Jahren
README.md b4a9ca4bee Update README.md vor 10 Jahren
build.gradle 6ff69cccf6 - add run task to jme3-examples vor 10 Jahren
common.gradle 3d8a1d4bad - make javadoc output more readable vor 10 Jahren
gradle.properties 65eba1389a - enable building of JavaDoc vor 10 Jahren
gradlew fbea47e407 add gradle wrapper vor 11 Jahren
gradlew.bat fbea47e407 add gradle wrapper vor 11 Jahren
license.txt f33fb69803 Add default license for new files vor 10 Jahren
settings.gradle 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries vor 10 Jahren

README.md

jMonkeyEngine

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives in Q4 2014.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!