A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 1ca23adc6e fix another merge error пре 8 година
gradle f895d8815c build: upgrade to gradle 3.2.1 пре 8 година
jme3-android af3a0c70ce Move glFramebufferTextureLayer to GLFbo пре 8 година
jme3-android-examples 898079eded Android-Examples: update doc пре 9 година
jme3-android-native 8899bec0cb Update native libraries пре 9 година
jme3-blender 0e340416fd fixed a problem with converting blend file when there are unsupported textures. пре 8 година
jme3-bullet 96b355e38c added inertia manipulating methods пре 8 година
jme3-bullet-native 8f1316ce4e [ci skip] bullet: update windows natives пре 8 година
jme3-bullet-native-android 3cdb7fd928 bullet-native: move generate headers task пре 8 година
jme3-core 1ca23adc6e fix another merge error пре 8 година
jme3-desktop 6479a7cdf8 Add locale translation for zh_CN пре 8 година
jme3-effects 6e5e85f7ac Update the water filter (#693) пре 8 година
jme3-examples d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) пре 8 година
jme3-ios af3a0c70ce Move glFramebufferTextureLayer to GLFbo пре 8 година
jme3-jbullet bfbb0d61ea Merge pull request #498 from TripleSnail/master пре 8 година
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis пре 10 година
jme3-jogl af3a0c70ce Move glFramebufferTextureLayer to GLFbo пре 8 година
jme3-lwjgl af3a0c70ce Move glFramebufferTextureLayer to GLFbo пре 8 година
jme3-lwjgl3 134c3651c8 Merge remote-tracking branch 'origin/master' into opengles2-fixes пре 8 година
jme3-networking 4b78f099ca Broke out the Serializer's static initializer into a separate initialize() пре 8 година
jme3-niftygui 6b33ae470a Added a new step in AppProfiler for viewport processors and added method to pass the profiler to all processors. пре 8 година
jme3-plugins 2b014d194c glTF. support for glb files (binary self contained gltf) пре 8 година
jme3-terrain 054e4dc00f JMException does not exist on Android пре 8 година
jme3-testdata ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. пре 8 година
jme3-vr 10bc250db7 Fix of the one parameter of shadows render. (#688) пре 8 година
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. пре 10 година
private 17d7134e2d bullet: enable upload for linux/mac пре 8 година
.gitignore 888b66892d Ignoring .gitignore files пре 8 година
.nb-gradle-properties f33fb69803 Add default license for new files пре 10 година
.travis.yml 9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) пре 8 година
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md пре 10 година
README.md 35978f9c38 Version 3.1.0 is now stable, both for the SDK and the Engine itself. пре 8 година
appveyor.yml 725983d99e Fix AppVeyor пре 8 година
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central пре 9 година
build.gradle f895d8815c build: upgrade to gradle 3.2.1 пре 8 година
common-android-app.gradle 311ea2692f android-examples: use correct maven group пре 9 година
common.gradle 73cb4f85ad remove SSH based maven publishing пре 8 година
gradle.properties af60797efd Update to bullet 2.86.1 (#698) пре 8 година
gradlew 5d2cee0187 build: update to gradle 2.13 пре 9 година
gradlew.bat 5d2cee0187 build: update to gradle 2.13 пре 9 година
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview пре 10 година
license.txt f33fb69803 Add default license for new files пре 10 година
local.properties bea1601994 jme3-android-examples: add project for android examples пре 10 година
settings.gradle 59d41c865b First jme3-vr commit пре 8 година
version.gradle 4f53351f76 version: fix small mistake пре 8 година

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open-source, cross-platform, and cutting-edge. 3.1.0 is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll release 3.1.x updates until the major 3.2 release arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to https://github.com/jMonkeyEngine/sdk/releases to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!