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.github
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391e0dc6d0
Update checkout action to v2
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5 vuotta sitten |
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gradle
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694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
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7 vuotta sitten |
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jme3-android
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 vuotta sitten |
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jme3-android-examples
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663c9776e8
Android openGL ES 3 support (#1147)
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6 vuotta sitten |
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jme3-android-native
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836455826b
Fix openal-soft dead link
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5 vuotta sitten |
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jme3-blender
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80aed88f82
fix for NPE when being called from CombinedTexture with null baseImage (#1146)
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6 vuotta sitten |
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jme3-bullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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6 vuotta sitten |
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jme3-bullet-native
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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6 vuotta sitten |
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jme3-bullet-native-android
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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6 vuotta sitten |
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jme3-core
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828ca9212a
UBO: Re-order the caps detection for a more clean code.
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5 vuotta sitten |
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jme3-desktop
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3e89cd1377
define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182)
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6 vuotta sitten |
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jme3-effects
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663c9776e8
Android openGL ES 3 support (#1147)
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6 vuotta sitten |
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jme3-examples
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21cbdb5da3
Fixes error of loading assets
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5 vuotta sitten |
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jme3-ios
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
|
5 vuotta sitten |
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jme3-jbullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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6 vuotta sitten |
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jme3-jogg
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826908b042
correct more grammar/spelling errors in comments
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8 vuotta sitten |
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jme3-jogl
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 vuotta sitten |
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jme3-lwjgl
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7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
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5 vuotta sitten |
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jme3-lwjgl3
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 vuotta sitten |
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jme3-networking
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f312608725
Fixed ClassCastException in RMI implementation. (#1195)
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6 vuotta sitten |
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jme3-niftygui
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194ae883c5
fix for issue #99 (pr #1082)
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6 vuotta sitten |
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jme3-plugins
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5eaf653de9
address issue #1119 (serialization with protected/private constructor) (#1181)
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6 vuotta sitten |
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jme3-terrain
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55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
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5 vuotta sitten |
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jme3-testdata
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663c9776e8
Android openGL ES 3 support (#1147)
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6 vuotta sitten |
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jme3-vr
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 vuotta sitten |
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lib
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663c9776e8
Android openGL ES 3 support (#1147)
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6 vuotta sitten |
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.gitignore
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88e9c8482c
Store prebuild libraries outside the source folder, download prebuilt libraries from bintray
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6 vuotta sitten |
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.nb-gradle-properties
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f33fb69803
Add default license for new files
|
11 vuotta sitten |
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CONTRIBUTING.md
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7a4e881bc6
Adding link to project tab. (#1170)
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6 vuotta sitten |
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README.md
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69ef8efcce
Github Actions
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6 vuotta sitten |
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bintray.gradle
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2aca942b1b
build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central
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10 vuotta sitten |
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build.gradle
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17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
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5 vuotta sitten |
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common-android-app.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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6 vuotta sitten |
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common.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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6 vuotta sitten |
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gradle.properties
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
|
6 vuotta sitten |
|
gradlew
|
694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
|
7 vuotta sitten |
|
gradlew.bat
|
9c0b977154
upgrade to gradle 4.1
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8 vuotta sitten |
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javadoc-overview.html
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abb2b784e0
Javadoc: Add engine overview
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11 vuotta sitten |
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license.txt
|
f33fb69803
Add default license for new files
|
11 vuotta sitten |
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local.properties
|
bea1601994
jme3-android-examples: add project for android examples
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10 vuotta sitten |
|
natives-snapshot.properties
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584bb79392
[skip ci] update natives snapshot
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6 vuotta sitten |
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settings.gradle
|
59d41c865b
First jme3-vr commit
|
9 vuotta sitten |
|
version.gradle
|
8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
|
6 vuotta sitten |