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.github
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391e0dc6d0
Update checkout action to v2
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5 лет назад |
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gradle
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694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
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7 лет назад |
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jme3-android
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 лет назад |
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jme3-android-examples
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663c9776e8
Android openGL ES 3 support (#1147)
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6 лет назад |
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jme3-android-native
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836455826b
Fix openal-soft dead link
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5 лет назад |
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jme3-blender
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80aed88f82
fix for NPE when being called from CombinedTexture with null baseImage (#1146)
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6 лет назад |
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jme3-bullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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6 лет назад |
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jme3-bullet-native
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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6 лет назад |
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jme3-bullet-native-android
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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6 лет назад |
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jme3-core
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828ca9212a
UBO: Re-order the caps detection for a more clean code.
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5 лет назад |
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jme3-desktop
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3e89cd1377
define 2 new Platform values for Linux ARM, register BulletJme lib paths (#1182)
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6 лет назад |
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jme3-effects
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663c9776e8
Android openGL ES 3 support (#1147)
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6 лет назад |
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jme3-examples
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21cbdb5da3
Fixes error of loading assets
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5 лет назад |
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jme3-ios
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 лет назад |
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jme3-jbullet
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75001d8abd
protect 52 no-arg constructors in the jme3-bullet/jme3-jbullet libraries (#1229)
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6 лет назад |
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jme3-jogg
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826908b042
correct more grammar/spelling errors in comments
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8 лет назад |
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jme3-jogl
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 лет назад |
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jme3-lwjgl
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7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
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5 лет назад |
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jme3-lwjgl3
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 лет назад |
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jme3-networking
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f312608725
Fixed ClassCastException in RMI implementation. (#1195)
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6 лет назад |
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jme3-niftygui
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194ae883c5
fix for issue #99 (pr #1082)
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6 лет назад |
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jme3-plugins
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5eaf653de9
address issue #1119 (serialization with protected/private constructor) (#1181)
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6 лет назад |
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jme3-terrain
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55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
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5 лет назад |
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jme3-testdata
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663c9776e8
Android openGL ES 3 support (#1147)
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6 лет назад |
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jme3-vr
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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5 лет назад |
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lib
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663c9776e8
Android openGL ES 3 support (#1147)
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6 лет назад |
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.gitignore
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88e9c8482c
Store prebuild libraries outside the source folder, download prebuilt libraries from bintray
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6 лет назад |
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.nb-gradle-properties
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f33fb69803
Add default license for new files
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11 лет назад |
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CONTRIBUTING.md
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7a4e881bc6
Adding link to project tab. (#1170)
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6 лет назад |
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README.md
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69ef8efcce
Github Actions
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6 лет назад |
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bintray.gradle
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2aca942b1b
build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central
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10 лет назад |
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build.gradle
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17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
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5 лет назад |
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common-android-app.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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6 лет назад |
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common.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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6 лет назад |
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gradle.properties
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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6 лет назад |
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gradlew
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694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
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7 лет назад |
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gradlew.bat
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9c0b977154
upgrade to gradle 4.1
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8 лет назад |
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javadoc-overview.html
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abb2b784e0
Javadoc: Add engine overview
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11 лет назад |
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license.txt
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f33fb69803
Add default license for new files
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11 лет назад |
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local.properties
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bea1601994
jme3-android-examples: add project for android examples
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10 лет назад |
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natives-snapshot.properties
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584bb79392
[skip ci] update natives snapshot
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6 лет назад |
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settings.gradle
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59d41c865b
First jme3-vr commit
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9 лет назад |
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version.gradle
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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6 лет назад |