A complete 3-D game development suite written in Java.

#gamedev #game-engine #engine #java #jmonkey #3d

Kirill Vainer 239524c85b desktop: don't show dialogs when headless 9 rokov pred
gradle e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 rokov pred
jme3-android 3c56afeae6 Converted Application to an interface and renamed the old Application to 9 rokov pred
jme3-android-examples fe057130a4 jme3-android-examples: fix incorrect dependency 10 rokov pred
jme3-android-native 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 rokov pred
jme3-blender be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when 9 rokov pred
jme3-bullet b4d295ee1b Merge pull request #445 from Fadorico/master 9 rokov pred
jme3-bullet-native ef626b0959 Fixed group collision check in native broadphase 9 rokov pred
jme3-bullet-native-android 373eaeae30 Match # of parallel build processes to number of CPUs for native builds 10 rokov pred
jme3-core 80af02e1f3 syntax error fixes 9 rokov pred
jme3-desktop 239524c85b desktop: don't show dialogs when headless 9 rokov pred
jme3-effects e530fa644b Merged with master after pull. 9 rokov pred
jme3-examples 47bae5af59 TestShaderNodes: fix build error 9 rokov pred
jme3-ios b35c5e9820 Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 rokov pred
jme3-jbullet f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) 9 rokov pred
jme3-jogg 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 rokov pred
jme3-jogl c6143ae640 Rendering depth to texture arrays. 9 rokov pred
jme3-lwjgl 0f1c35c5f0 minor formatting changes 9 rokov pred
jme3-lwjgl3 c6143ae640 Rendering depth to texture arrays. 9 rokov pred
jme3-networking c6768dc724 Added some additional finest logging. 9 rokov pred
jme3-niftygui 62eede87b3 niftygui build: add niftygui repository reference to pom 10 rokov pred
jme3-plugins 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 rokov pred
jme3-terrain ab6fb03171 Converted spatial over to use Cloner to do its various 9 rokov pred
jme3-testdata 07088452ff Fixed binormal calculation in Single pass lighting 9 rokov pred
lib 8560b98aa0 Add android.jar to root project and use during jme-android project build. 10 rokov pred
private e5b3646fe4 build: upload maven snapshots to updates server 10 rokov pred
.gitignore 01a67b6c66 gitignore: more cleanup 9 rokov pred
.nb-gradle-properties f33fb69803 Add default license for new files 10 rokov pred
.travis.yml d0c7bd988e travis: cleanup 9 rokov pred
CONTRIBUTING.md 9883a18d85 Update CONTRIBUTING.md 10 rokov pred
README.md a4e1aa450d README: Add build status image 10 rokov pred
bintray.gradle 2aca942b1b build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central 9 rokov pred
build.gradle 78a921e300 Forcing the project to always build JavaDoc with UTF-8 encoding. 9 rokov pred
common-android-app.gradle bea1601994 jme3-android-examples: add project for android examples 10 rokov pred
common.gradle 35de6bd6d3 Upping source compatibility to 1.7. Even 1.7 is end-of-lifed by now 9 rokov pred
gradle.properties eea4d54be7 removed sdks compilation form the engine compilation 9 rokov pred
gradlew fbea47e407 add gradle wrapper 11 rokov pred
gradlew.bat fbea47e407 add gradle wrapper 11 rokov pred
javadoc-overview.html abb2b784e0 Javadoc: Add engine overview 10 rokov pred
license.txt f33fb69803 Add default license for new files 10 rokov pred
local.properties bea1601994 jme3-android-examples: add project for android examples 10 rokov pred
settings.gradle eea4d54be7 removed sdks compilation form the engine compilation 9 rokov pred
upload.gradle e5b3646fe4 build: upload maven snapshots to updates server 10 rokov pred
version.gradle 3d8cbda240 version: fix tag parsing issues 9 rokov pred

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!