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android
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0b7f96726f
Android: fixed logging
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%!s(int64=14) %!d(string=hai) anos |
blender
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1f90dcb8ff
Textures importing refactoring in blender loader.
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%!s(int64=14) %!d(string=hai) anos |
bullet
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06264e69bf
- fix to HingeJoint (native bullet), thanks to @makeshift
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%!s(int64=14) %!d(string=hai) anos |
core
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2d2ce703d9
* Added AbstractControl.getSpatial() as otherwise AnimEventListener is kinda useless as it only gives the AnimControl as the reference and to get userdata you need the spatial itself
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%!s(int64=14) %!d(string=hai) anos |
core-data
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9e5f9be5ec
SpotLight : reduced the number of float varying by 5 in the shaders :
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core-plugins
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026a72d57e
* Fix crash in TestEverything
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desktop
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f15107da95
* All asset cache operations can now work on smart cache
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desktop-fx
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1cd980db9b
PssmRenderer :
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games
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d03683deca
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
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%!s(int64=14) %!d(string=hai) anos |
jbullet
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a24becee32
* Replaced all usages of ByteBuffer.allocateDirect() with BufferUtils.create***Buffer() so that memory can be tracked
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%!s(int64=14) %!d(string=hai) anos |
jheora
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6196de22f7
* Removed all deprecated classes, methods, and fields
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jogg
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f1361cc9e6
* OGG loader now supports stream-cache feature
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%!s(int64=14) %!d(string=hai) anos |
jogl
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9e53abbb7a
move jme3 to trunk
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jogl2
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9e53abbb7a
move jme3 to trunk
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%!s(int64=14) %!d(string=hai) anos |
lwjgl-oal
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026a72d57e
* Fix crash in TestEverything
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%!s(int64=14) %!d(string=hai) anos |
lwjgl-ogl
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73aa30785b
* AssetPathURL now accepts non-relative asset paths
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%!s(int64=14) %!d(string=hai) anos |
networking
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d67adb8266
Pulled the ExecutorService stuff out and replaced it with a
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niftygui
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c727d3e006
* Fixed crash in TestCinematic
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%!s(int64=14) %!d(string=hai) anos |
ogre
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026a72d57e
* Fix crash in TestEverything
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pack
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9e53abbb7a
move jme3 to trunk
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%!s(int64=14) %!d(string=hai) anos |
terrain
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5476be99f7
SpotLight : Applied the same changes to terrain lighting
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%!s(int64=14) %!d(string=hai) anos |
test
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d722c65280
CameraNode : created a simple testCase to demonstrate how easy it is to make a camera follow a spatial using a Camera Node.
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%!s(int64=14) %!d(string=hai) anos |
test-data
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d8afde19cf
* Fix crashes due to introduction of MaterialKey
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tools
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951d9fe23a
J3O incompatibility issues fixed
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%!s(int64=14) %!d(string=hai) anos |
xml
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826c285551
* XMLImporter can now read version numbers from XML J3O
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%!s(int64=14) %!d(string=hai) anos |