rem..om 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 13 лет назад
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Blur 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 лет назад
Gui c498e79511 * Gui shader now supports vertex color on GL1 13 лет назад
Hdr 9e53abbb7a move jme3 to trunk 15 лет назад
Light 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 13 лет назад
Misc 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 13 лет назад
Shadow 66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps. 13 лет назад