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Blur
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27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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13 лет назад |
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Gui
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c498e79511
* Gui shader now supports vertex color on GL1
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13 лет назад |
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Hdr
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9e53abbb7a
move jme3 to trunk
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15 лет назад |
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Light
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66ddbb654d
Point light shadows first push. Working solution based on rendering 6 different shadow maps.
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13 лет назад |
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Misc
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0a38ca0cf4
* GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope
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13 лет назад |
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Shadow
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66ddbb654d
Point light shadows first push. Working solution based on rendering 6 different shadow maps.
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13 лет назад |