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| src | 12481c08f6 Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. | 6 ani în urmă |
| build.gradle | 90d3b69bd1 Build Android Natives (OpenAL, Vorbis, TextureLoading) on Travis (#1171) | 6 ani în urmă |