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.github
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ffd9cfcf25
Upgrade Gradle 4.10 -> 5.6.4 (#1238)
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6 years ago |
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gradle
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ffd9cfcf25
Upgrade Gradle 4.10 -> 5.6.4 (#1238)
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6 years ago |
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jme3-android
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12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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6 years ago |
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jme3-android-examples
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663c9776e8
Android openGL ES 3 support (#1147)
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6 years ago |
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jme3-android-native
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31476679be
Fix openal-soft dead link
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6 years ago |
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jme3-blender
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1a0b6ecac3
jme3-blender: remove TextureGeneratorWood and its dependencies (#1274)
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6 years ago |
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jme3-bullet
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0fd70b81c9
Add missing @Override annotations (#1270)
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6 years ago |
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jme3-bullet-native
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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6 years ago |
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jme3-bullet-native-android
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128e079a22
Update MacOS build: removed 32 bit support (since deprecated by apple). Update bullet library to the current master branch (needed for compatibility patch with recent clang).
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6 years ago |
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jme3-core
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312fb5bb57
GLDebug: Use a method handle instead of a string comparison to increase the performance
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5 years ago |
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jme3-desktop
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0fd70b81c9
Add missing @Override annotations (#1270)
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6 years ago |
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jme3-effects
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0fd70b81c9
Add missing @Override annotations (#1270)
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6 years ago |
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jme3-examples
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0fd70b81c9
Add missing @Override annotations (#1270)
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6 years ago |
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jme3-ios
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12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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6 years ago |
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jme3-jbullet
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0fd70b81c9
Add missing @Override annotations (#1270)
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6 years ago |
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jme3-jogg
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0fd70b81c9
Add missing @Override annotations (#1270)
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6 years ago |
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jme3-jogl
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12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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6 years ago |
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jme3-lwjgl
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12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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6 years ago |
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jme3-lwjgl3
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12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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6 years ago |
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jme3-networking
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0fd70b81c9
Add missing @Override annotations (#1270)
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6 years ago |
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jme3-niftygui
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427ae0a28b
Added Override annotations, finals, some cleanup and better null checks (#1271)
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6 years ago |
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jme3-plugins
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0fd70b81c9
Add missing @Override annotations (#1270)
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6 years ago |
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jme3-terrain
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0fd70b81c9
Add missing @Override annotations (#1270)
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6 years ago |
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jme3-testdata
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663c9776e8
Android openGL ES 3 support (#1147)
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6 years ago |
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jme3-vr
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12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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6 years ago |
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lib
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663c9776e8
Android openGL ES 3 support (#1147)
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6 years ago |
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.gitignore
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88e9c8482c
Store prebuild libraries outside the source folder, download prebuilt libraries from bintray
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6 years ago |
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.nb-gradle-properties
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f33fb69803
Add default license for new files
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11 years ago |
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CONTRIBUTING.md
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7a4e881bc6
Adding link to project tab. (#1170)
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6 years ago |
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README.md
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77c521fefa
README.md: add pixelapp's Leap to list of games
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6 years ago |
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bintray.gradle
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2aca942b1b
build: use the same custom pom file for 'install', 'uploadArchives' and 'uploadBintray'. A custom pom with minimal information required to maven central
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10 years ago |
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build.gradle
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ffd9cfcf25
Upgrade Gradle 4.10 -> 5.6.4 (#1238)
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6 years ago |
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common-android-app.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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6 years ago |
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common.gradle
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816ab99ac5
Fix version naming. Use version-branch-SNAPSHOT for local builds, add custom version name property.
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6 years ago |
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gradle.properties
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b2ae269ede
Updating the version.gradle to fix an issue with auto-versioning on the
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6 years ago |
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gradlew
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ffd9cfcf25
Upgrade Gradle 4.10 -> 5.6.4 (#1238)
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6 years ago |
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gradlew.bat
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ffd9cfcf25
Upgrade Gradle 4.10 -> 5.6.4 (#1238)
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6 years ago |
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javadoc-overview.html
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abb2b784e0
Javadoc: Add engine overview
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11 years ago |
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license.txt
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f33fb69803
Add default license for new files
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11 years ago |
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local.properties
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bea1601994
jme3-android-examples: add project for android examples
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10 years ago |
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natives-snapshot.properties
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e3b44db4aa
[skip ci] update natives snapshot
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6 years ago |
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settings.gradle
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59d41c865b
First jme3-vr commit
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9 years ago |
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version.gradle
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b2ae269ede
Updating the version.gradle to fix an issue with auto-versioning on the
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6 years ago |